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Brave WIF boardgamers - 4/18/2009 4:15:36 PM   
willycube

 

Posts: 95
Joined: 1/24/2005
Status: offline
I have read the rules, read the posts and I am amazed how you WIF boardgamers played this game. I am assuming that when you make a wrong move in Mwif computer game eg. put one of your assets in the wrong sea box etc. Mr. Okeets will have some kind of an electrical charge go through the computer and zap you, maybe even send you to an ER in the hospital which will guarantee that you will never make that mistake again WHEW! How did you people play this game, did you make mistakes that werent caught by either side or maybe with six players in the game not noticing an error. Looking up tables on dice rolls etc. wow! Were you able to play others who may not have been in your house with some kind of mail [guess not] or were all games played in someones home, did alot of you play solitare and was that a decent way to play this game for your enjoyment, how did you find other players? Were they neighborhood people or friends from another town or city and you got together for a game once in awhile? How could you remember these rules, would you look them up while playing the game? I am truly interested how you gentlemen did this.

Willy
Post #: 1
RE: Brave WIF boardgamers - 4/18/2009 5:32:58 PM   
Franck

 

Posts: 394
Joined: 10/1/2004
Status: offline


Huh, I never write much here... But I played 3 games in my life. One PBEM.

The rules are really easy to learn once you get the hang of it.

(in reply to willycube)
Post #: 2
RE: Brave WIF boardgamers - 4/18/2009 5:42:01 PM   
Vincenzo_Beretta


Posts: 440
Joined: 3/13/2001
From: Milan, Italy
Status: offline
I played WiF only once (the "Fascist Tide" scenario), but I really liked it. And having other experienced players at the table helped me learn the rules and develop strategies that made sense even if I was a noob. Maybe playing as Italy added a layer of role-playing to the experience

As usual, it is not difficult at all if you have some helpful friends around. Many games take time to learn simply because you have to look for a rule again and again, wereas with a friend you just have to ask - then, after the first game, reading the rules becomes easier because you now use them just to clarify things and fill gaps. I guess that, in the PC version, part of the "friend" role will be assumed by the program - via the tutorial and the impossibility to do actions not allowed by the rules.

_____________________________


(in reply to Franck)
Post #: 3
RE: Brave WIF boardgamers - 4/18/2009 9:30:15 PM   
Sewerlobster


Posts: 330
Joined: 5/7/2007
From: Reading, Pa. USA
Status: offline
quote:

ORIGINAL: willycube
I have read the rules, read the posts and I am amazed how you WIF boardgamers played this game. I am assuming that when you make a wrong move in Mwif computer game eg. put one of your assets in the wrong sea box etc. Mr. Okeets will have some kind of an electrical charge go through the computer and zap you, maybe even send you to an ER in the hospital which will guarantee that you will never make that mistake again WHEW! How did you people play this game, did you make mistakes that werent caught by either side or maybe with six players in the game not noticing an error. Looking up tables on dice rolls etc. wow! Were you able to play others who may not have been in your house with some kind of mail [guess not] or were all games played in someones home, did alot of you play solitare and was that a decent way to play this game for your enjoyment, how did you find other players? Were they neighborhood people or friends from another town or city and you got together for a game once in awhile? How could you remember these rules, would you look them up while playing the game? I am truly interested how you gentlemen did this.
Willy


My circle of friends are wargamers. Since we were in our early teens (I'm 43), we played games of Third Reich, Starfleet Battles, and yes World in Flames. I certainly would not have recommended WiF to someone who had never played a wargame before as it is obviously a little more complex then Tactics or Afrika Corps. But this is definitely a playable game and so I'll answer some of your questions.

We always played this game in one of our homes as there are just too many in turn decisions to make Play by Mail realistically possible (good luck to Steve on getting a computer to do it -- I'm impressed). We'd play 3 or 4 turns a sitting and the leave the game set up for the next time.

And mistakes? heck I own 172 wargames and have yet to play one mistake free. Usually the first 2 or 3 games are riddled with rule misinterpretations. We even revel in them -- accusing our opponents of "cheating to win". I really think MWiF will help because it won't let you misinterpret a rule - what is coded shall be. In fact I'm certain I and those of my group will learn some rule we've been using incorrectly because of MWiF. As for strategic mistakes, they are what make the game.

World in Flames is an excellent solitaire experience. The scale, the nature of WWII and this game's initiative system lend to allowing the solitaire player to play both sides quite easily. The Axis have the initiative at the start and so long as you set up the Allies as you would versus a real opponent it's a great play.

And goodness yes we would look up rules while we played. After the first game or two, you'll remember all of the common rules pretty easily. But in every game you'll to go to the rules for something, just to refresh.

If you don't have a circle of grognards as friends, don't despair. You not only have this forum, which will soon be chock full of "MWiF game opponents wanted" posts, but you can try your local hobby shop to find a gaming group (play whatever they're playing) or go to a gaming convention where you can see fanatics wage war on each other.

If all else fails, try the game solitaire and ask questions on this forum as you get stuck. Answering rule and gaming questions is the next best thing to playing for us old wargamers.

(in reply to willycube)
Post #: 4
RE: Brave WIF boardgamers - 4/18/2009 10:33:50 PM   
borner


Posts: 1485
Joined: 3/20/2005
From: Houston TX
Status: offline
WiF is very playable, but not for the half-hearted. To play WiF, you also need a group of 3-5 players availabe all day at least once a weekend, and someone who does not mind giving up a very large room, or two, in the house for a year. 

(in reply to Sewerlobster)
Post #: 5
RE: Brave WIF boardgamers - 4/18/2009 11:55:39 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: SewerStarFish

quote:

ORIGINAL: willycube
I have read the rules, read the posts and I am amazed how you WIF boardgamers played this game. I am assuming that when you make a wrong move in Mwif computer game eg. put one of your assets in the wrong sea box etc. Mr. Okeets will have some kind of an electrical charge go through the computer and zap you, maybe even send you to an ER in the hospital which will guarantee that you will never make that mistake again WHEW! How did you people play this game, did you make mistakes that werent caught by either side or maybe with six players in the game not noticing an error. Looking up tables on dice rolls etc. wow! Were you able to play others who may not have been in your house with some kind of mail [guess not] or were all games played in someones home, did alot of you play solitare and was that a decent way to play this game for your enjoyment, how did you find other players? Were they neighborhood people or friends from another town or city and you got together for a game once in awhile? How could you remember these rules, would you look them up while playing the game? I am truly interested how you gentlemen did this.
Willy


My circle of friends are wargamers. Since we were in our early teens (I'm 43), we played games of Third Reich, Starfleet Battles, and yes World in Flames. I certainly would not have recommended WiF to someone who had never played a wargame before as it is obviously a little more complex then Tactics or Afrika Corps. But this is definitely a playable game and so I'll answer some of your questions.

We always played this game in one of our homes as there are just too many in turn decisions to make Play by Mail realistically possible (good luck to Steve on getting a computer to do it -- I'm impressed). We'd play 3 or 4 turns a sitting and the leave the game set up for the next time.

And mistakes? heck I own 172 wargames and have yet to play one mistake free. Usually the first 2 or 3 games are riddled with rule misinterpretations. We even revel in them -- accusing our opponents of "cheating to win". I really think MWiF will help because it won't let you misinterpret a rule - what is coded shall be. In fact I'm certain I and those of my group will learn some rule we've been using incorrectly because of MWiF. As for strategic mistakes, they are what make the game.

World in Flames is an excellent solitaire experience. The scale, the nature of WWII and this game's initiative system lend to allowing the solitaire player to play both sides quite easily. The Axis have the initiative at the start and so long as you set up the Allies as you would versus a real opponent it's a great play.

And goodness yes we would look up rules while we played. After the first game or two, you'll remember all of the common rules pretty easily. But in every game you'll to go to the rules for something, just to refresh.

If you don't have a circle of grognards as friends, don't despair. You not only have this forum, which will soon be chock full of "MWiF game opponents wanted" posts, but you can try your local hobby shop to find a gaming group (play whatever they're playing) or go to a gaming convention where you can see fanatics wage war on each other.

If all else fails, try the game solitaire and ask questions on this forum as you get stuck. Answering rule and gaming questions is the next best thing to playing for us old wargamers.


When things were looking very bad for one side, they would spend more time reading the rules, looking for some reason to declare the entire game flawed because an 'importnat' rule had been misplayed. but this was true for all board games, not just WIF.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Sewerlobster)
Post #: 6
RE: Brave WIF boardgamers - 4/19/2009 12:26:24 AM   
Ullern


Posts: 1837
Joined: 5/28/2006
Status: offline

quote:

ORIGINAL: willycube

I have read the rules, read the posts and I am amazed how you WIF boardgamers played this game. I am assuming that when you make a wrong move in Mwif computer game eg. put one of your assets in the wrong sea box etc. Mr. Okeets will have some kind of an electrical charge go through the computer and zap you, maybe even send you to an ER in the hospital which will guarantee that you will never make that mistake again WHEW! How did you people play this game, did you make mistakes that werent caught by either side or maybe with six players in the game not noticing an error. Looking up tables on dice rolls etc. wow! Were you able to play others who may not have been in your house with some kind of mail [guess not] or were all games played in someones home, did alot of you play solitare and was that a decent way to play this game for your enjoyment, how did you find other players? Were they neighborhood people or friends from another town or city and you got together for a game once in awhile? How could you remember these rules, would you look them up while playing the game? I am truly interested how you gentlemen did this.

Willy


Probably a lot of errors isn't caught by anyone, but we check those rules or limits that are broken most often. It would not be possible to check all, it would simply take to much time and take the fun out of the game, so therefore you have to play with someone you trust wouldn't cheat intentionally.

Those rule's we check most often are:
if a land combat occurs: check that units were in supply both for the move and for the land combat (almost always)
Also for land combat: recalculate the odds and the +es.
Check activity limits is kept: Air missions, naval moves, and land moves, checked maybe every second impulse on average.
Demand that opponent state clearly what kind of impulse they have before they roll the first dice (almost always)
Check build points are calculated correctly: Maybe once every sixth turn.

We sometimes allow mulligans, but allowing mulligans has its dubious sides, since opponent may already have spent some unit or activity limits on a move that was triggered by the error.
_But one mulligan we always give: An unit causing over stacking is always allowed to move somewhere else.

Interesting topic. What you other guys do?

(in reply to willycube)
Post #: 7
RE: Brave WIF boardgamers - 4/19/2009 12:43:01 AM   
willycube

 

Posts: 95
Joined: 1/24/2005
Status: offline
Thank you Sewerstarfish and Ullern deeply appreciate you gentlemen taking the time to answer my questions and you both did it royally and with great aplomb [not sure what that means but sounds good] it must have taken up a lot of room, the maps I mean. And I have heard of horror stories about the cat jumping onto the map and knocking all the counters around. Hope that did not happen to you, thanks for clearing up some game problems for me. Were there any divorces over this game?

Willy

< Message edited by willycube -- 4/19/2009 12:47:16 AM >

(in reply to willycube)
Post #: 8
RE: Brave WIF boardgamers - 4/19/2009 2:36:58 AM   
Anendrue


Posts: 817
Joined: 7/8/2005
Status: offline
A lot of rooom for maps, yes. I remember a few years ago I stunbled across a guy who covered a wall in steel and used magnetic counters. He meticuously split every counter in half and made a front back counter on magnetic tape. According to my last check the MWiF map would be 16 feet x 10 feet. If Matrix does a printed map as has been discussed my garage will indeed need an update and perhaps a steel wall to boot.

_____________________________

Integrity is what you do when nobody is watching.

(in reply to willycube)
Post #: 9
RE: Brave WIF boardgamers - 4/19/2009 2:37:51 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: willycube

Thank you Sewerstarfish and Ullern deeply appreciate you gentlemen taking the time to answer my questions and you both did it royally and with great aplomb [not sure what that means but sounds good] it must have taken up a lot of room, the maps I mean. And I have heard of horror stories about the cat jumping onto the map and knocking all the counters around. Hope that did not happen to you, thanks for clearing up some game problems for me. Were there any divorces over this game?

Willy

If so, then that was probably for the best.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to willycube)
Post #: 10
RE: Brave WIF boardgamers - 4/19/2009 3:12:20 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I put together a gaming room in the efficiency apartment in my backyard.

We played for more than 10 years meeting every Thursday night from 7-10pm. We had between 4-8 gamers at any one time and probably averaged around 6.

I have a 4'x8' gaming table, that we constructed out of 2x4's and pressed wood, that was covered with the thinnest plexiglass that I could buy.

The gaming room was open at all hours to the group for strategy planning.

I still have over 400 board wargames, if you count all the magazine games, and not counting the ones I made myself, which is another dozen or so.......

We haven't used the game room in more than 10 years. The group broke up and moved to different parts of the country. MWiF is about to bring us all back together. We all still game with each other, with computer games, just not all the same game...at least not until this coming July.

We had the most dedicated gamers I know of. One of our gamers quit a job because they were going to make him work on gaming night. He also skipped his son's graduation because it fell on a gaming night.....no, he didn't get a divorce although the rest of us were all amazed that he didn't.

As to how you play error free, that's easy. You never do. The guys that make the least amount of mistakes usually win the game. Concerning rules mistakes, you keep on reading them through. Everytime you play. Over and over and even then you still find things. I've already found things in the upcoming MWiF that I don't see people talking about on these forums. Either they don't work the way I read them or the other gamers don't see it the same way  or it may not work like it appears it will. Any of those has even odds of being correct. The tutorials are very enlightening for a veteran player wanting to brush up on his skills.

Good Hunting.

MR


< Message edited by Mad Russian -- 4/19/2009 4:12:56 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Shannon V. OKeets)
Post #: 11
RE: Brave WIF boardgamers - 4/19/2009 7:20:48 AM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline
No matter what rules MWif uses..you cant argue with the computer :)


(in reply to Mad Russian)
Post #: 12
RE: Brave WIF boardgamers - 4/19/2009 9:37:13 AM   
SkyElf

 

Posts: 40
Joined: 12/19/2004
Status: offline
Me and my four other friends played many games of WIF since it came out with some of its addons! One of us had a basement with a 1/2 plywood build on sawhorse like legs with some very large sheets of thin plexyl glass to cover map, if I remember correctly three sheets. We played usely on Friday or Saturday night starting between 6:30pm too about 12:30am to as late as 3:00am if game was intense at that time. The players were setup to play Germany, Italy/Japan, France/USA, Commonwealth, USSR/China now if one of us could not make it some one on his side would play for him. During the summer we might miss a few weekends with vacation, etc. This game took a long time commentment from the group. Between games we would play other games also. Most of us had a large number of games collectioned. Early on I had two sheet of of thin plexyl glass to cover two maps size sheets of SPI games with my first few gaming buddies, we use these on my large kitchen table. One of my other friends later on not of this group had a large table top gaming table he setup in basement of his house. A few times we even played out side and inside with HG Wells book Little Wars printed 1913 table top gaming! The first board game I played was Waterlo by Avalon Hill I picked up when I seen the movie, and went past a Hobby Store game was in the window, but I degress. Had many hundreds of happy hors playing this game alone! Still might be playing it but I moved to the USA, from Canada. I notice I did not mention how we settle disputs in game we all read the rule then had a vote if a tie a die highest die role one out!

SkyElf

< Message edited by SkyElf -- 4/19/2009 9:51:02 AM >


_____________________________

A True Gamer to the Core!

(in reply to willycube)
Post #: 13
RE: Brave WIF boardgamers - 4/19/2009 1:02:55 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Our rules disputes were also done by vote and in case of a tie, by a die roll.

And while computers take that issue away it also, for the most part takes away house rules. Where you find something you disagree with in the rules and change it yourselves.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to SkyElf)
Post #: 14
RE: Brave WIF boardgamers - 4/19/2009 4:12:14 PM   
willycube

 

Posts: 95
Joined: 1/24/2005
Status: offline

quote:

ORIGINAL: Mad Russian

I put together a gaming room in the efficiency apartment in my backyard.

We played for more than 10 years meeting every Thursday night from 7-10pm. We had between 4-8 gamers at any one time and probably averaged around 6.

I have a 4'x8' gaming table, that we constructed out of 2x4's and pressed wood, that was covered with the thinnest plexiglass that I could buy.

The gaming room was open at all hours to the group for strategy planning.

I still have over 400 board wargames, if you count all the magazine games, and not counting the ones I made myself, which is another dozen or so.......

We haven't used the game room in more than 10 years. The group broke up and moved to different parts of the country. MWiF is about to bring us all back together. We all still game with each other, with computer games, just not all the same game...at least not until this coming July.

We had the most dedicated gamers I know of. One of our gamers quit a job because they were going to make him work on gaming night. He also skipped his son's graduation because it fell on a gaming night.....no, he didn't get a divorce although the rest of us were all amazed that he didn't.

As to how you play error free, that's easy. You never do. The guys that make the least amount of mistakes usually win the game. Concerning rules mistakes, you keep on reading them through. Everytime you play. Over and over and even then you still find things. I've already found things in the upcoming MWiF that I don't see people talking about on these forums. Either they don't work the way I read them or the other gamers don't see it the same way  or it may not work like it appears it will. Any of those has even odds of being correct. The tutorials are very enlightening for a veteran player wanting to brush up on his skills.

Good Hunting.

MR


Thank you Skyelf and Mad Russian for your time, very curious would you sit or stand the whole time so as to see the board maps better.

Willy

(in reply to Mad Russian)
Post #: 15
RE: Brave WIF boardgamers - 4/19/2009 4:17:59 PM   
willycube

 

Posts: 95
Joined: 1/24/2005
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: willycube

Thank you Sewerstarfish and Ullern deeply appreciate you gentlemen taking the time to answer my questions and you both did it royally and with great aplomb [not sure what that means but sounds good] it must have taken up a lot of room, the maps I mean. And I have heard of horror stories about the cat jumping onto the map and knocking all the counters around. Hope that did not happen to you, thanks for clearing up some game problems for me. Were there any divorces over this game?

Willy

If so, then that was probably for the best.

And people here told me you had no sense of humor wow! I have a feeling there is going to be a lot of sleepless nights and poor little wives laying in bed fretting over the loss of their husbands to a foolish game when the two of you could be watching Martha Stewart or Desperate housewives [pardon the pun] or Judge Judy or at least something that would enrich both of your lives TOGETHER!

Willy

(in reply to Shannon V. OKeets)
Post #: 16
RE: Brave WIF boardgamers - 4/19/2009 7:16:13 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: willycube


quote:

ORIGINAL: Mad Russian

I put together a gaming room in the efficiency apartment in my backyard.

We played for more than 10 years meeting every Thursday night from 7-10pm. We had between 4-8 gamers at any one time and probably averaged around 6.

I have a 4'x8' gaming table, that we constructed out of 2x4's and pressed wood, that was covered with the thinnest plexiglass that I could buy.

The gaming room was open at all hours to the group for strategy planning.

I still have over 400 board wargames, if you count all the magazine games, and not counting the ones I made myself, which is another dozen or so.......

We haven't used the game room in more than 10 years. The group broke up and moved to different parts of the country. MWiF is about to bring us all back together. We all still game with each other, with computer games, just not all the same game...at least not until this coming July.

We had the most dedicated gamers I know of. One of our gamers quit a job because they were going to make him work on gaming night. He also skipped his son's graduation because it fell on a gaming night.....no, he didn't get a divorce although the rest of us were all amazed that he didn't.

As to how you play error free, that's easy. You never do. The guys that make the least amount of mistakes usually win the game. Concerning rules mistakes, you keep on reading them through. Everytime you play. Over and over and even then you still find things. I've already found things in the upcoming MWiF that I don't see people talking about on these forums. Either they don't work the way I read them or the other gamers don't see it the same way  or it may not work like it appears it will. Any of those has even odds of being correct. The tutorials are very enlightening for a veteran player wanting to brush up on his skills.

Good Hunting.

MR


Thank you Skyelf and Mad Russian for your time, very curious would you sit or stand the whole time so as to see the board maps better.

Willy



The game room is complete with a set of the elevated bar stools. That lets you sit and still be high enough to see alot of the map at once. Of course you could get up and move around anytime you wanted. My library is also in the game room so there was no lack of reading material for those that got bored.......

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to willycube)
Post #: 17
RE: Brave WIF boardgamers - 4/19/2009 8:39:34 PM   
praem


Posts: 220
Joined: 12/15/2007
Status: offline
I've played in 3 different gaming groups - one was set up in an abandont shipyard, and housed a number of games. The other 2 where in 2-room appartments. The map was mounted on plywood and werry carefully placed under a sofa btw. gaming nigths. Vacuuming was done with the greatest of care - wouldnt do to have a front disapear into the machine

The main problem wasn't counters being disturbed and we never lost one to the vacuumer, but the dust settling on the map and counters was a problem

(in reply to Mad Russian)
Post #: 18
RE: Brave WIF boardgamers - 4/19/2009 10:54:31 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: praem

I've played in 3 different gaming groups - one was set up in an abandont shipyard, and housed a number of games. The other 2 where in 2-room appartments. The map was mounted on plywood and werry carefully placed under a sofa btw. gaming nigths. Vacuuming was done with the greatest of care - wouldnt do to have a front disapear into the machine

The main problem wasn't counters being disturbed and we never lost one to the vacuumer, but the dust settling on the map and counters was a problem

I used 4 glass sheets (30" by 30") over the maps so the counters were on top of the glass. This let us stack the glass and take down the tables (30" by 60") when not playing. I used large 6 sided dice in the corners as separators for the glass sheets, so the counters were not disturbed (some tall stacks needed to be subdivided). This arrangement meant only the top sheet of glass was subjected to the prevalent air pollution; the other 3/4 of the game was more or less covered/protected.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to praem)
Post #: 19
RE: Brave WIF boardgamers - 4/20/2009 2:45:58 AM   
gridley

 

Posts: 126
Joined: 10/2/2006
From: Caledon
Status: offline
quote:

ORIGINAL: willycube

I have read the rules, read the posts and I am amazed how you WIF boardgamers played this game. I am assuming that when you make a wrong move in Mwif computer game eg. put one of your assets in the wrong sea box etc. Mr. Okeets will have some kind of an electrical charge go through the computer and zap you, maybe even send you to an ER in the hospital which will guarantee that you will never make that mistake again WHEW! How did you people play this game, did you make mistakes that werent caught by either side or maybe with six players in the game not noticing an error. Looking up tables on dice rolls etc. wow! Were you able to play others who may not have been in your house with some kind of mail [guess not] or were all games played in someones home, did alot of you play solitare and was that a decent way to play this game for your enjoyment, how did you find other players? Were they neighborhood people or friends from another town or city and you got together for a game once in awhile? How could you remember these rules, would you look them up while playing the game? I am truly interested how you gentlemen did this.

Willy


Mistakes are just a part of the game. Normally though they were either caught by the guy making the mistake or by the opponent...usually by the opponent. Thats why it is great playing with long time friends, there was very rarely "you cheating bas%&rd"

We always played at my place. When I was single it was in my apartment. After I got married we had a room seperatred from the house that was perfect...now it's an inlaw suite...sigh. We are now setting up our first game in years at another players house. I actually have to drive now.

I've never played solitaire, but I will soon with MWiF.

We would get together every Monday for too many hours. I know I couldn't handle late nights like that now.

We had one guy who was a real rule master, that was great. He is the oldest so we'll have to see if his grey matter is still what it used to be. Even with him we would still have to look up rules...usually to just end up confirming he was right.

None of this takes any bravery though...just a little insanity mixed with a love of WWII history.




< Message edited by gridley -- 4/20/2009 3:36:36 AM >

(in reply to willycube)
Post #: 20
RE: Brave WIF boardgamers - 4/20/2009 2:51:27 AM   
Sewerlobster


Posts: 330
Joined: 5/7/2007
From: Reading, Pa. USA
Status: offline
quote:

ORIGINAL: willycube
Thank you Sewerstarfish and Ullern deeply appreciate you gentlemen taking the time to answer my questions and you both did it royally and with great aplomb [not sure what that means but sounds good] it must have taken up a lot of room, the maps I mean. And I have heard of horror stories about the cat jumping onto the map and knocking all the counters around. Hope that did not happen to you, thanks for clearing up some game problems for me. Were there any divorces over this game?
Willy


Cats. The Generals of Anarchy. Movers of entire armies, pushing some off the edge of the world, if the occasional SS corps gets eaten -- so be it. Children, Minions of Anarchy. Shakers of tables, seperators of maps, launchers of small balls that wreak havoc upon once mighty stacks. Choose a gaming house without them if possible.

Truth is while WiF is a big game it's playable, I live in a row home: 12' wide at its widest, the gaming room not as long or as wide. WiFFe on two L-shaped folding tables works fine so long as you're willing to move or move your opponents pieces.

Divorce? Some guys have poker night, others bowling night, some even sing in a quartet, we play wargames.

(in reply to willycube)
Post #: 21
RE: Brave WIF boardgamers - 4/20/2009 2:55:13 AM   
Sewerlobster


Posts: 330
Joined: 5/7/2007
From: Reading, Pa. USA
Status: offline
quote:

ORIGINAL: gridley
Thats why it is great playing with long time friends, there was never "you cheating bas%&rd"


You, good sir, must have an entirely different class of friend.

(in reply to gridley)
Post #: 22
RE: Brave WIF boardgamers - 4/20/2009 3:32:38 AM   
gridley

 

Posts: 126
Joined: 10/2/2006
From: Caledon
Status: offline

quote:

ORIGINAL: SewerStarFish

quote:

ORIGINAL: gridley
Thats why it is great playing with long time friends, there was never "you cheating bas%&rd"


You, good sir, must have an entirely different class of friend.



Yes, well we have taken 6 or 7 years off...that can filter some of the garbage out. I shouldn't have used the word never.

Our best "You cheater" was our one player who I'm sure had a gold plated horseshoe so far up...well you get the idea. Anyway one of the guys accused him of cheating...He accused him of being able to mentally control the dice. No lie. Funniest argument I ever saw.

By the way the player with the horseshoe once rolled 5 sixes and 4 fives(maybe not exactly but close....still all 5's and 6's) in a Naval Battle...never seen anything like it.

(in reply to Sewerlobster)
Post #: 23
RE: Brave WIF boardgamers - 4/20/2009 6:43:07 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: praem

I've played in 3 different gaming groups - one was set up in an abandont shipyard, and housed a number of games. The other 2 where in 2-room appartments. The map was mounted on plywood and werry carefully placed under a sofa btw. gaming nigths. Vacuuming was done with the greatest of care - wouldnt do to have a front disapear into the machine

The main problem wasn't counters being disturbed and we never lost one to the vacuumer, but the dust settling on the map and counters was a problem

I used 4 glass sheets (30" by 30") over the maps so the counters were on top of the glass. This let us stack the glass and take down the tables (30" by 60") when not playing. I used large 6 sided dice in the corners as separators for the glass sheets, so the counters were not disturbed (some tall stacks needed to be subdivided). This arrangement meant only the top sheet of glass was subjected to the prevalent air pollution; the other 3/4 of the game was more or less covered/protected.


The sheet of plexiglass I used for my game table is a single 4'x 8' sheet as thin as I could get it. Getting that sheet onto the table top was interesting. I thought we had broken it about a dozen times before we got it to the table.

Let's just say that very thin plexiglass is VERY FLEXIBLE....

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Shannon V. OKeets)
Post #: 24
RE: Brave WIF boardgamers - 4/20/2009 8:02:50 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline

quote:

ORIGINAL: gridley


quote:

ORIGINAL: SewerStarFish

quote:

ORIGINAL: gridley
Thats why it is great playing with long time friends, there was never "you cheating bas%&rd"


You, good sir, must have an entirely different class of friend.



Yes, well we have taken 6 or 7 years off...that can filter some of the garbage out. I shouldn't have used the word never.

Our best "You cheater" was our one player who I'm sure had a gold plated horseshoe so far up...well you get the idea. Anyway one of the guys accused him of cheating...He accused him of being able to mentally control the dice. No lie. Funniest argument I ever saw.

By the way the player with the horseshoe once rolled 5 sixes and 4 fives(maybe not exactly but close....still all 5's and 6's) in a Naval Battle...never seen anything like it.

When playing with a bunch of different colored ten-sided dice it became evident that certain ones seemed to roll more high than low or vice versa. One particular purple die rolled so many 10s so often, we finally outlawed it from the game. Rather than having someone searching for a particular die we now use a program on a laptop to produce all the dice rolls. It automatically tracks the stats and records each player's "luck" factor for the session and the game.

So now the age-old arguments about who was luckier can actually be supported with hard data!



_____________________________

Paul

(in reply to gridley)
Post #: 25
RE: Brave WIF boardgamers - 4/20/2009 9:17:46 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: paulderynck
Rather than having someone searching for a particular die we now use a program on a laptop to produce all the dice rolls. It automatically tracks the stats and records each player's "luck" factor for the session and the game.

So now the age-old arguments about who was luckier can actually be supported with hard data!



Interesting. Is it possible to find this program on the Internet ?

And, about the hard data, does it support luck for a player ?

(in reply to paulderynck)
Post #: 26
RE: Brave WIF boardgamers - 4/20/2009 12:41:55 PM   
mutant1

 

Posts: 14
Joined: 4/20/2009
Status: offline
We have played for 8 years, 3-4 hours once a week. We always make huge mistakes :-)
You do not need a big room to store WIF, I have one custom built board for each map stacked under my bed

Stian

(in reply to Froonp)
Post #: 27
RE: Brave WIF boardgamers - 4/20/2009 1:52:17 PM   
micheljq


Posts: 791
Joined: 3/31/2008
From: Quebec
Status: offline
In Quebec city, a city of 500 000 people, it's very difficult to find WiF players, most gamers I know who play games each friday are intimitated by WiF and it's game lenght. In 1994, it was easy to find 5 players and play WiF on both theaters. Now we are only 3 playing Fascist Tide, I would like to play 4 maps, but we can't find other players.

A lot of friends are married with kids and cannot afford it. I am the sole married with a kid and being able to have one night a week to play. I also found that 2 of my gamer's friends, when playing WiF, they are becoming aggressive and gamey, they are usually not that aggressive and gamey when playing other games, to the point that one of them, I prefer not inviting him when it's about WiF.

We play with counter magnets, to keep those counters in place.

I remember when I was young one of my first apartments had long plumpering going near the ceiling, we used them to stack the Empire in Arms map when we were not playing.

< Message edited by micheljq -- 4/20/2009 1:54:21 PM >

(in reply to willycube)
Post #: 28
RE: Brave WIF boardgamers - 4/20/2009 3:23:18 PM   
SamuraiProgrmmr

 

Posts: 353
Joined: 10/17/2004
From: Paducah, Kentucky
Status: offline
I played with a friend. Our agreement was that we would play two games, swapping Axis for Allies and compare the scores to determine the winner.

This was necessary as we were constantly realizing that we had misinterpreted the rules so we played the 2nd game in the set with the same misinterpretations.

Most games were decided early as my friend consistently whipped my a$$ and I was so far behind that I would concede and we would start again.

I had a cabinet custom built that had slots for the plywood I mounted the maps on. This kept the cats from reigning terror between our weekly game sessions.

Before my wife and I got married, I got her to agree that (1) I was a gamer, (2) she wouldn't try to change that, and (3) the dining room table in our apartment was mine when I wanted it.

She is a good wife. Now if she would only play WiF.

Haven't played in about 10 years or so... my buddy got married and he was happier spending time with her than studying cardboard ....

It had nothing to do with the fact that I won the last game we played

It is a big game. It took some organization to play it. But OMG, what a game!

Kudos to Steve for being so faithful to the original.

In the words of Flounder "Oh Boy Is This Great!"



_____________________________

Bridge is the best wargame going .. Where else can you find a tournament every weekend?

(in reply to micheljq)
Post #: 29
RE: Brave WIF boardgamers - 4/20/2009 3:28:40 PM   
willycube

 

Posts: 95
Joined: 1/24/2005
Status: offline

quote:

ORIGINAL: SewerStarFish

quote:

ORIGINAL: willycube
Thank you Sewerstarfish and Ullern deeply appreciate you gentlemen taking the time to answer my questions and you both did it royally and with great aplomb [not sure what that means but sounds good] it must have taken up a lot of room, the maps I mean. And I have heard of horror stories about the cat jumping onto the map and knocking all the counters around. Hope that did not happen to you, thanks for clearing up some game problems for me. Were there any divorces over this game?
Willy


Cats. The Generals of Anarchy. Movers of entire armies, pushing some off the edge of the world, if the occasional SS corps gets eaten -- so be it. Children, Minions of Anarchy. Shakers of tables, seperators of maps, launchers of small balls that wreak havoc upon once mighty stacks. Choose a gaming house without them if possible.

Truth is while WiF is a big game it's playable, I live in a row home: 12' wide at its widest, the gaming room not as long or as wide. WiFFe on two L-shaped folding tables works fine so long as you're willing to move or move your opponents pieces.

Divorce? Some guys have poker night, others bowling night, some even sing in a quartet, we play wargames.



Awsome Sewerfish great reply, probably a lot of dead cats around huh!! I guess were in trouble with cat lovers ugh!

Willy

(in reply to Sewerlobster)
Post #: 30
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