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RE: Classical Wargame graph mod

 
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RE: Classical Wargame graph mod - 4/19/2009 2:36:56 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
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any chance this could be hosted at the AT Community Page?
- your blog site only links to your French forum pages
-perhaps you could post a screen grab of where the link is.

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Post #: 31
RE: Classical Wargame graph mod - 4/19/2009 6:03:08 AM   
pat0467

 

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On the Welk site you can read this:

quote:

Link will be updated in few days to rectify some errors in first version



If you want the older version ask to Welk if he dont have many time i can send you the 2 first versions...


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Post #: 32
RE: Classical Wargame graph mod - 4/20/2009 9:50:43 AM   
Magpius


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From: Melbourne, Australia
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Thanks pat,
but I'll wait for the wrinkles to be ironed out.
A

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Post #: 33
RE: Classical Wargame graph mod - 4/22/2009 7:17:06 PM   
welk

 

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I will post it when completed. The problem is that, during my work, I changed radically the game and perhaps, my conception will not be agreed...

Now, there are just 3 types of units :

HQ (concentration of logistic, engineers, heavy arty, air support, supply)
Troops (line troops infantry, cavalry, campaign arty)
Offensives troops (all assault units, armored units, mechanized and motorized units)

The game is played on a west front 1914 map and the goal is to form and keep front line

Image here:



I noticed that AI, with this system, plays very hardly and agressive game

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Post #: 34
RE: Classical Wargame graph mod - 5/10/2009 5:48:05 PM   
welk

 

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The "West Front 1914 mod" (old "Graphs_mod")is now awailable on my page.

4.0 version for test

Please, save all your original files before install it, because the mod erases lot of things

Readme is in french - Please, Use automatic translator on Internet to read it

This mod is a new way to use the game : no micro-gestion, players just control great formations and have to create front lines.

One round = 1 week.

In the mod, human player can only play ALLIED

Thanks to authors of other mod for graph contribution (Boardgame mod,etc) : sea, forest, railroads, roads,etc.

< Message edited by welk -- 5/11/2009 11:00:17 AM >


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RE: Classical Wargame graph mod - 5/11/2009 11:02:14 AM   
welk

 

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Updated on my page the scen file (Rectification date error + reinforcement German AI).


The scen file will be regulary updated in the futur



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Post #: 36
RE: Classical Wargame graph mod - 5/12/2009 10:23:13 PM   
lion_of_judah


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Where can one download just the graphics mod which has been updated? not the scenairo

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Post #: 37
RE: Classical Wargame graph mod - 5/13/2009 7:12:49 PM   
welk

 

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Sorry : at this time, with the AT system in editor, graph mod and scenario can not be dissociated. If you want to play the basic game or other scenario with my graphs, you have to implement yourself these graphs in the game with editor. I have stopped to play Advanced tactics with the basic system, because I do not love the "micro-gestion" : I prefer to play this game with my "great strategic scale" system, like a classical boardgame : only 6 great class of units : HQ (including heavy arty, supply and engineers), ordinary troops, offensive troops (including armored, mech. Infantry, méchan arty,etc), paratroops, naval forces (including all kind of ships), air forces (including fighters, bombers and transport air).

I am now working on a 1940 scenario


< Message edited by welk -- 5/13/2009 7:18:26 PM >


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Post #: 38
RE: Classical Wargame graph mod - 5/13/2009 9:42:20 PM   
lion_of_judah


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that is what i'm talking about your mod, i just want the mod without the 1914 scenario

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Post #: 39
RE: Classical Wargame graph mod - 5/13/2009 10:31:57 PM   
Grymme

 

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While the huge SFT abstraction might not be my "cup of tea" your mod truly shows how different 2 games of AT can be. But in terrain features you seem to go in the other direction with lots of different terrain. Really like some of your terrain features. Escpecially the dark green forest. You wouldnt have a desert one?

I am going a little in the same direction (grand strategic scale) on a scenario i am working on. Without all the SFTs you have to think more about the big picture.

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30+ scenarios, maps and mods for AT and AT:G

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Post #: 40
RE: Classical Wargame graph mod - 5/14/2009 10:12:55 AM   
welk

 

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lion_of_judah : Yes, I understand what you mean, but I have no time to do the work : to dissociate my graph from my 1914 scenario, and to transfert them on the basic game masterfile would spend time I have not : my time is for game or mods I love play myself, not for mods I will not play. But you may use my files to do what you exactly want, no problem, this work is 100% free.

Grymme
: Yes, I have 2 desert system files (Hexagone files and 64 sprites). I have uploaded for you these files on my personal page (links below, in my signature). Please, say me here when you have downloaded the files, I will erase the link on my page.

To download, see my page (link to download is at the end of Advanced Tactics section)



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Post #: 41
RE: Classical Wargame graph mod - 5/15/2009 6:09:05 PM   
lion_of_judah


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quote:

ORIGINAL: welk

lion_of_judah : Yes, I understand what you mean, but I have no time to do the work : to dissociate my graph from my 1914 scenario, and to transfert them on the basic game masterfile would spend time I have not : my time is for game or mods I love play myself, not for mods I will not play. But you may use my files to do what you exactly want, no problem, this work is 100% free.

Grymme
: Yes, I have 2 desert system files (Hexagone files and 64 sprites). I have uploaded for you these files on my personal page (links below, in my signature). Please, say me here when you have downloaded the files, I will erase the link on my page.

To download, see my page (link to download is at the end of Advanced Tactics section)


[/quote

Question, the graphics can be used with other scenarios correct?

< Message edited by lion_of_judah -- 5/15/2009 6:10:31 PM >

(in reply to welk)
Post #: 42
RE: Classical Wargame graph mod - 5/15/2009 8:05:16 PM   
Grymme

 

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Thanks Welk, i downloaded it and will check it out.

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http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G

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Post #: 43
RE: Classical Wargame graph mod - 5/15/2009 9:35:24 PM   
welk

 

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From: France
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Other possible preparation with the same system (I will just add Sam batteries for Air defence) : Kippur 73 ( In some months). I search actually a physical map of Golan. Not founded at this time...


Some units :


Map used to recreate map




< Message edited by welk -- 5/15/2009 9:39:14 PM >


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Post #: 44
RE: Classical Wargame graph mod - 5/19/2009 11:40:47 PM   
welk

 

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Work in progress with "Suez 1973"



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Post #: 45
RE: Classical Wargame graph mod - 8/25/2009 7:51:58 AM   
AttuWatcher

 

Posts: 489
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From: Hex 181, 36
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welk,

Your work is great! Very good job with the graphics and bringing the board game feeling. I hope we see more in the future!

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Post #: 46
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