christo
Posts: 99
Joined: 11/24/2005 From: adelaide, australia Status: offline
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quote:
ORIGINAL: willycube I just finished Steve's player manual section 3 which has some references about sea boxes, and Im still a little confused, please unconfuse me, Im sure when the game is released the rules and uses will be well covered. I would like someone to cover them in laymans terms with me not a one line summary, eg. is there a chart or rules to what happens in seabox 4 as compared to seabox 1,2, or 3 or is there a chart which determines the outcome by a dice roll. I am more interested in how battles including naval combat [surface] and air naval combat are affected by the seabox your in or there in, [the enemy] including how searches are resolved. To you experienced WIF boardgamers that thinks the question is a little on the dumb side you might be right but I could use some help, much of the rest of the game I am beginning to understand by reading the posts etc. Reading stratigies by very good board players and by Steve. Thanks in advance. Willy I'll give this a bit of a go and probably confuse you further. When moving into seazone you chose which box to put your fleet/ planes into. The higher the box the more movement points that it takes. If and when combat is initated in that seazone you roll a d10 as your "search roll". There are a couple of possible modifiers but at the end of the day if you roll equal to or less than your numbered seabox then your units in that seabox(s) will be involved in combat. Thus the higher the box the greater the chance of combat. Then surprise points are determined. This is your highest included units PLUS your opponents search roll. These suprise points can then be used to your advantage in chosing the type of combat or just affecting the mechanics of battle. Thus the higher the sea box that you are in means that you are more likely to be involved in combat but then also it helps in determining the outcome of the battle. There are a few other minor points that I have not discussed such as the ability of the successful searching side to target enemy specific enemy sea boxes but the fundamental point is the higher the seabox the more likely you are to go into combat in an advantagous position. An example. North Sea, CW cruiser in the 4 box, carrier or two in the 3 box with cruiser escort, battleship force in the 2 box Ge surface fleet in the 4 box. Clear weather. Germany rolls a 2 (fleet finds) CW rolls a 7 (no find) Ge can now chose which CW units to target........ the carriers/ cruisers in the 3 box. German suprise points 4 (highest unit included) plus 7 (enemy roll) for 11 points CW suprise points 3 (highest included unit) plus 2 (enemy roll) for 5 points Thus the Ge player has 11-5=6 surprise points He is able to use these points to chose a surface action (instead of a naval air) and to increase his damage rolls (for example) Thus despite being outnumbered, because he was in a higher seabox and rolled a better search roll he is now in the box seat. Hope this helps Cheers Chris Christo
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