Ismael
Posts: 42
Joined: 9/12/2000 From: co Status: offline
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i played the first battle in the utah to the rhine campaign. it is great! i selected a reduced infantry company and a reduced sherman76 force, with artillery support. i set the auxiliaries to computer contol. the us advanced and easily defeated a halftrack, armored car (with cannon!), and infantry attack only to commit its armor reserves to face and attack a northern pz4, stg3, and jpz4 force attacking from the flank. no sooner were these dealt with when a powerful pz5 and pz4 force attacked from the soft underbelly!. the us armor swung south to flank and destroy this threat but 2 panthers circled the wagons along with a crew and a mg and held out for 5 turns. damn! after these threats were neutralized: a headlong dash into st mere eglise to beat the clock. but wham! one of the last 3 us sherman gets bushwacked by a hidden at pillbox! noooOOooOoooOOOOOOooOoOOOOO! ge infantry surviving the artillery ponding jump up and slow the us infantry just one hex and thats enough to run out of time! draw.
excellent scenario, i expect the rest of the campaign will be fantastic. i even like the stuccato sound of the us regular infantry weapons. m1's are nice guns.
however, im going to start the campaign over, this time taking direct control of the auxiliaries. this will give me a more coordinated attack. i will now be prepared for the enemy, knowing their attack axes, but its my free time and my game anyway, so whos going to stop me? however, i will pretend i dont know where theyre going to come from.
i have one question: how come a lot of the us units, core and auxiliaries alike, automatically revert to defend mode after moving, while others require an expenditure of orders to change stance? is it because of elite status or experience?
thanks for all the fine work, wild bill and the rest!
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