Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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quote:
ORIGINAL: paulderynck quote:
ORIGINAL: Froonp Yes but why ? I don't like ITPOTE because it is not realistic and, and that's the main point, not historical at all. Anywone is still to prove me wwrong by listing a few examples of historical fleet moves that were "slowed down" because of enemy unknown presence. As all the examples I provided the main list, and I can find hundreds others, wwe see that fleets zoomed their way, and stroke what they found, or entered into battle with adversity and either were doomed or successful. But there is nothing as "oh, an enemy cruiser is reported, I'm scared I will be carefull from now on", as fleet admirals were cautioous all the time, even in home waters. But why is Intell so silly for you ? Don't you agree that Intell did a great part of the job for the allies during WW2 ? I believe this is true, so I believe that the game has to model that enormous edge they had, don't it ? Otherwize it would be like saying that LND2 with 5 Tac factors are silly for Germany in 1939, or saying that the Blitz table don't fit your need and forbidding it in your games. quote:
ORIGINAL: LiquidSky WiF is a fantasy game. I hope nobody is under any illusions that WiF models some sort of historical outcome. It is a game, and many things have been changed to make the game enjoyable to play. Many of those things favour the axis, because they needed some chance to be able to win. Do you honestly believe that the Italian's should even be represented by as a major power in WWII? That the Germans could have matched the allies in airpower? In our group, we allow no rule discussion to revolve around 'history'. We only allow a rule to be discussed for its 'fun factor'. And possibly for play balance if a person needs a little help, although after 20 years of playing WiF, we dont need to do that anymore. I'll second that. And an option that allows a re-roll of a die or a secret roll of one is not to my taste, nor do I feel the game needs rebalancing to the extent that Intel does it. Most options are favorable to one side or the other - ITPOTE not so much - and the Doolittle raid got scared by a fishing boat, but this has all been discussed ad nauseum, ad infinitum, ad barfium, and I'm busy doing US Entry simulation runs. OK OK, but it was about the Intell rule, not the ITPOTE. Intell favor the Allied, but, hey, I hope it does ! Who did Intell favor during the war, and how is it modeled in the game if you don't use intell ? Well, these are my reasons for always using it, there is no re-balancing issues in my choice. Also, secret rolls are not a problem within our group, we trust each other. We could play without revealing a single die roll. Sometime we don't even look at it, we trust the one who threw it.
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