Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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the 4 starting Turk Arty start with a "skill" which makes them remain pretty bad (old weapons/tactics) but newly build or captured Arty is "normal" Maesto wait until you run into the Grands, defending Paris, now that was a fight ! (I lost that one the first time around, the 2nd time, I sucked them to reinforce a minor battle, so caught them peicemeal, and ate them up, a part at a time) my main Turk's can form and fight with most of the rest of the nations now, my Navy is still pretty lousy, still had a number of Irr Cav running around with 1.70 morale (after each war, I hunt them down, see which ones I can suck the troops out of, and kill the units) for provinces, if your going to be build, you got to put men into the top slider, even at 25% it cuts the time needed down by about half overall, would say to pick about 2 provinces to be your main building provinces, and put everything into Devel and food, then set your other provinces to pick up the slack that these two are not covering Egypt is your breadbasket, unless you can reach into the Russian underbelly and capture Keiv, and if you are able to stay peaceful, trade Wool/Cotton to France for money and food keep a eye on your province numbers, you really can't afford any waste, anything you take, that can be protectorized, do it, unless it is a monster of a province, then explot it
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