Peter Fisla
Posts: 2503
Joined: 10/5/2001 From: Canada Status: offline
|
quote:
ORIGINAL: dodger bullet quote:
ORIGINAL: Peter Fisla quote:
ORIGINAL: dodger bullet and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover). can some of the devs respond to these as to enlighten beclouded eyes? Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out... Peter ahh, that's cool. sounds logical, and i thank you for yer extensive reply. but what does that put you when you're commanding tanks? regardless, if this is true, and it's the reason why they didn't add such options -- wouldn't it be then reasonable to ask for yer men/a.i. to act in their own accord and momentarily abandon their guns/mortars/vehicles if such a scenario like -- bombardment, overrun attacks, grenades, etc. -- come to arise? At the core of Close Combat game you are still Infantry Squad Leader, just because the game allows you to fill up all the slots with AFVs doesn't make you Panzer Leader :) I guess the developers can make decision to either not allow fill up all the slots with AFVs (like it was done in Close Combat 2) or give you direct control over AFV/ordnance weapons crews, in which case you are more like KampfGruppe Leader. My feeling is since Close Combat series is based on Avalon Hill Advanced Squad Leader boardgame(Primary focus is infantry with AFVs providing support)...so you are Infantry Squad Leader and that explains why you don't directly control your AFV/ordnance crew.
|