Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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There are a lot of arguments on this one. The original rules are of little help. The original retreat rules would imply surrender in the case above (because the nearest depot is in London or thereabouts). Unless GB happened to have a depot Gibraltar, which brings up an issue: When a nation retreats, it is supposed to retreat towards it's nearest depot. But, what if that depot is in Gibraltar? This presents an even more absurd situation: A retreat overland to a depot hundreds or thousands of miles away. A Spanish player once suggested that he could retreat east out of Morocco's capital after losing, because, after all, there's a land route to Cadiz -- via Armenia! In my opinion, the retreat rules were broken in the original and they're still broken (only more so). I think we really need to work on a sensible retreat rule. LOTS of possibilities exist. Obviously, as mentioned above, there are occasions where the army got captured. But, there are others where the army was decimated, but managed to leave (by land, sea or whatever). I would imagine there were even cases that illustrate historically the current implementation. Perhaps we need other choices. See the ones listed above, to which I add: 1) Retreat can be in the direction of a depot or a potential depot site (any place where a depot could be placed at this moment, as if the user were doing land movement). Said supply chain cannot pass through enemy territory unless the depots are already in place. Retreating force must be able to make it from the proposed retreat location to within supply range of this hypothetical or real location in one move, or else the location is not valid. (NOTE: This would apply to more than just amphibious landings, but amphibious landings and the strikebacks to amphibious landings would be the most common use of it.) 2) Corps can retreat as per the current implementation, but only after losing some of its strength to capture and/or death/desertion. Perhaps we could use the forage rules once for desertion and once for capture. Or, perhaps retreating forces would always "forage" on a certain table (perhaps assume the forage value, for this purpose only, is "1".) So, a few factors get captured, a few more get killed, and the rest manage to find a safe haven in a nearby territory ("safe" for one turn, anyhow). NOTE: Any retreat rule change we might make needs to be balanced. As such, it should be an option, at least until massive play-testing is done.
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