Les_the_Sarge_9_1
Posts: 4392
Joined: 12/29/2000 Status: offline
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Ok a basic explanation for those who have never played A3R otherwise known as Advanced Third Reich. Now of course before it was "Advanced" Third Reich, it was just plain ole Third Reich. Back in the days of pre computer wargames (or at least wargames that could deliver something similar to an actual board game), there were no small number of titles out there. Some were simple as hell and some were more complex than some could deal with. Some came and went, while others stuck around. Squad Leader became Advanced Squad Leader, due to years of refinement. The same happened to Third Reich. In its day, TR (Third Reich) was what a 10 on a difficulty scale of 1-10 (10 being the most difficult) was. This is not to say it was called a "10" by measure of popularity. But it was as complex as wargames got. Today an equal, might be Operational Art of War (which is a computer game not for the weak of enthusiasm.). So TR can be said to be all that a wargamer could hope to expect in a wargame from a complexity persective. Or so you might think. Just when you think though, that a game has gone the distance, someone has to alter it. That's what happened. People played TR faithfully enough, that it just continued to evolve. It became "Advanced" by merit of it being "improved". Many things were altered. And with all boxed games, you don't get "patches". You either have 1st 2nd 3rd 4th or 5th (which came to be called Advanced, editions of the original game. The game is a combination of basic military decisions at the corp or group level of command. It combines air and naval assets as well. At this level details are at best generic (German armour units were rated all as one identical average for instance). You had to manage your economy to produce military formations and to execute military operations (you didn't get to fight for free). You had to declare war to be at war, and in the Advanced versions, your diplomatic efforts could dramatically alter the course of the conflict. It was a mostly all or nothing war waged in what was known as the European theatre of operations (so that meant no Pacific warfare). The map was at best simple, because each turn was in fact a full 3 month long season (so movement was not really affected by terrain, but by the presence of enemy forces). If you made bad choices, you usually lost eriod end of story. It sometimes took a full year to fully realise a strategic or tactical decision was a bad one though. Just as Steel Panthers is a much modified and much altered game. A3R is a much modified and much altered game. Just as no one is likely to insist on playing original Steel Panthers, no one is likely to insist on playing original TR. Both games have seen the dogged efforts of hard core gamers, dedicated to seeing the game be all it can possibly be. Improving on A3R will be identical to improving on Steel Panthers. I don't doubt there are those, that think Global War 2000 (the current attempt to marry all that is A3R with all that is Rising Sun....The Pacific theatre companion to A3R), is the ultimate expression of the game. Some though refuse to go that route. It is the same hurdle that Combat Leader will have to face. No matter how grand a game it is, it has to suffer the fate of constant comparison to Steel Pnthers. And no one is going to tell me that will be an easy act to follow. Today Steel Panthers has been subjected to so much tweaking, that it can't help but be as good as is realistic to ask of it. When Combat Leader arrives, it won't have had the several years of intense analysis. It will have to go down that road that all software must pass. Bug problems if they exist, critiques of accuracy, complaints on just plain design aspects. Steel Panthers has already travelled that road. So too has A3R. Today a person either likes A3R or they don't. But no one that likes it will be interested in listening to someone claim they can make it better, without that person being really on the ball first. As long as I have been wargaming (which as far as I am concerned is as long as the board game hobby has existed hehe), I have never seen any game that can compare to Advanced Third Reich or its equally fine competitor World In Flames. They are not out there to the best of my knowledge. Both games are a 10 on any scale in my opinion. But they have one weakness not found in software. If you haven't mastered English at close to the university level, you are going to have squabbles on rules interpretations eventually. Actually being extremely literate just makes the arguements more inciteful sometimes. Software doesn't come with rules disputes basically. People either think the game is good and play it, or they claim the game sucks and it doesn't get played. But interpreting the rules is not an option, because it's going to run the way it's programmed whether ya like it or not. What grognards know as "errata" is in computer terms called a "bug" I suppose. With errata you just leave it in the box to refer to. Bugs require a person have access to it to modify the software. After that the bug is gone. Hope that beat the snot out of your question screamer heheh:) Stay tuned as I will be explaining the Unified Field Theory shortly heheheh:D
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I LIKE that my life bothers them, Why should I be the only one bothered by it eh.
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