hellfirejet
Posts: 1052
Joined: 12/16/2008 From: Scotland Status: offline
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quote:
ORIGINAL: pzgndr quote:
Have you considered the Political Point ramifications of your mod? The naval losses PPs in the game should be revised so that smaller cheaper light fleets are not equal to heavy fleets. Then EiANW and mods would make some more sense. quote:
Channel fleet with a heavy max of 50 hellfirejet, weren't you the one suggesting naval stacking limits to restrict having too many ships in a combat?? It's an interesting mod idea, but again the game should be revised first with a proportional losses option before this or any mod can be assessed. After we get the editor working... Yo pzgndr, Yes I'm for reducing the amount of fleets per stack, the editor allows for historicaly accurate fleet sizes, as per the Channel fleet 50 heavies max! Just because the max is 50 does not mean it would be at full strenght in practice,but the Channel fleet was always Britains strongest fleet in history,it's main roll was to stop invasion. My main idea behind it is this, I treat the heavy fleet counters as per the editor a mix of heavies and lights, ie main fleets, where as I treat the light fleet counters as squadrons as per the editor heavy and light ship type mix. So the main heavy fleets different sizes for different Nations, could be anything from 20 - 50 heavies with between 10 - 20 lights within the fleet. As for the light fleet counters, they would be classified as squadron's in size with between 5 - 10 heavies max, and 1 - 5 light ship types within the fleet, as per the editor,as most naval battles were of squadron size during the Napoleonic wars, this Idea I feel would lead to more naval combat in the game? This idea is a work in progress because as yet I have not managed to get the editor to load after editing,so I have been unable to try out the theory in practice.
< Message edited by hellfirejet -- 5/6/2009 2:59:25 PM >
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Regards, Graham. I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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