Joshuatree
Posts: 507
Joined: 12/30/2007 From: Netherlands Status: offline
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Well maybe this supply system needs to be adressed in a sequel because every new player had troubles understanding the mechanics of it. I know that once you master it, it all makes sense, but the learning curve is quite steep IMO. The way I do it is ensuring I produce enough, and add then a little extra for the upgrades/winter effects/increasing supply demand/ and so on. I check every few turns or so if I still have enough, then raise supply production a notch or two. I usually make the Supreme HQ the supply dump, untill that doesn't work anymore (too great a distance, or when island hopping) then I make one or two other HQ also supply dumps. Just set a few newly conquered cities to produce the goods you want, plus the supply you want for that HQ (add a little extra so you can upgrade still when that HQ is cut off from your Supreme HQ). No need for spreadsheets or, heaven forbid, calculators. After you've played a few games you get the hang of it, really. You just *know* when your army needs more supply, usually that starts to rise when you start using tracked vehicles and planes, footsoldiers and horses can live of the land so to speak... almost that is. And you also start using up more supply when you have the majority of you army on the move, that does make sense doesn't it? Trucks, tanks and planes all on the move tend to guzzle up huge amounts of supply.
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