QTQuazar
Posts: 3
Joined: 5/6/2009 Status: offline
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sounds good! thanks for the quick reply, and great news on the AI. and i agree--shortening ranges is likely not the best solution. accuracy is probably the preferable route. i do wonder, however, looking at JA2 as a base, whether there was some kind of ratio between all the weapons (rather than a set 'distance') as for the medikit issue, i was guessing it wasn't yours, but i think you've missed my point: in JA2, when you used medikit to 'bandage' your mercs, it would simply change your health bar from yellow (bleeding) to orange (bandaged but wounded). over time, either with a doctor or hospital, that merc would heal up and the orange would change to red (real health). if you were especially low in health (most of your bar yellow or close to dead in other words) when you used medikit you would regain a bit of red as well at first (especially moving from unconscious to conscious) when you used medikit. but after that initial gain, the red would not rise from *medikit use* (because no matter how many bandages you slap on that bullet hole, it's not going anywhere for a while) IN HG, you can simply use the medikit to heal yourself right up. every use of the medikit adds a few points of REAL HEALTH--red bar. thus, i can break off firefights, sit around clicking up my merc's health, and re-engage the firefight at full health. it's like having a cleric cast cure light wounds on my merc every round. that's a serious exploit. i've taken a merc from unconscious to almost full health across 10 rounds of combat. i don't know what they're putting in those medikits, but it can apparently cure multiple gunshot and stab wounds. makes absolutely no sense. anyway, try it out, and hopefully you can confirm this behaviour. aside from that, i do think the medikits get 'used up' too slowly in game. their point is portability and versatility, so they can't have a huge amount of everything. in JA2, they seemed to deplete at an appropriate speed, to the point where you could be caught short of materials if you hadn't prepared well for a particularly nasty fight on hardcore. cheers!
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