Fuchida
Posts: 69
Joined: 5/16/2002 From: Stevenage, England Status: offline
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There is a major range disparity between the starting Japanese and allied carrier aircraft and I was wondering what tactics allied players use to over come this. I just fought a major carrier battle with the Japs having Shokaku, Zuikaku, Kaga, Junyo, Shoho and Ryujo and me having Lexington, Enterprise, Yorktown and Hornet. To avoid getting picked off at range, I charged in close and my TF launched at 4 hexes. Massive aircraft casualties on both sides, probably because I had a heavy cap which left my my own raids underprotected but allowed me to scythe through the Japanese attackers. I lost 112 aircraft and my fighter pilots/flak gunners claimed 128 kills (they are always so optimistic) According to my equally enthusiatic attack pilots I hit Zuikaku (twice), Shoho and Junyo. The enemy managed a single bomb hit on Enterprise. The Japs pulled back along the Slot (and a sub hit Zuikaku with a torp - yeah!) and moved north. At ten hexes, they launched an escorted farewell raid which didn't do any damage. This is well outside my own range. Firstly I was wondering my the Devastator used bombs instead of torpedoes. Is that somehow configurable? Secondly, the Japs have a major advantage early on because of this range differential. The only way I can see to combat this is to get close with a strong carrier task force and hope for the best. What tactics have others used against the long ranged enemy? The Japs have a lot more options and I can see why carrier task force micromanagement would be very useful for the Japanese side. (when I get around to playing the Japs anyway)
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