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Double HQ , Triple HQ

 
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Double HQ , Triple HQ - 5/12/2009 3:52:22 PM   
Masayuki

 

Posts: 15
Joined: 1/27/2007
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headquarters -- even if it carries out movement or strategic movement, strategic movement is possible again -- the same HQ -- two or three are displayed.


Although the figure was not able to be attached, since it can check easily, I check it and it asks you for compensation.
Post #: 1
RE: Double HQ , Triple HQ - 5/16/2009 7:54:26 AM   
newmanovci

 

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Hi Masayuki, could you put the question another way? I'm afraid I don't understand what you mean.

(in reply to Masayuki)
Post #: 2
RE: Double HQ , Triple HQ - 5/17/2009 2:35:26 PM   
Masayuki

 

Posts: 15
Joined: 1/27/2007
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Since my English is awkward, the incomprehensible document has been written.
 
In Order phaseAHQ(headquarter) can do strategic movement repeatedly, and Whenever HQ do strategic movement, he increase .(Double HQ, Triple HQ)  
Isn't there any person to whom the same phenomenon happened also at others?
It is Ver 1.32 that this phenomenon occurs.
Since it seems that this is a bug, it desires to make a correction patch.

(in reply to newmanovci)
Post #: 3
RE: Double HQ , Triple HQ - 5/17/2009 8:52:37 PM   
Sewerlobster


Posts: 330
Joined: 5/7/2007
From: Reading, Pa. USA
Status: offline
Okay, your English is still a little off. So let us see if we can figure out what is happening.
Are you moving an HQ unit by rail?

If yes, are you saying that moving it by rail does not cost you rail points?
or
are you saying that you now have two of the same HQ units on the map?

Remember if you moving any unit into a hex that the enemy moves into your rail movement may fail.


Try and answer these and we'll work on debugging this situation.

(in reply to Masayuki)
Post #: 4
RE: Double HQ , Triple HQ - 5/18/2009 2:01:44 PM   
Masayuki

 

Posts: 15
Joined: 1/27/2007
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"Are you saying that you now have two of the same HQ units on the map?"
Yes
When the example was given, HQ which has faced the German army moved on the railroad. And he was able to move on the railroad again.
After ending his movement as it is, he increases in number to three persons.

(in reply to Sewerlobster)
Post #: 5
RE: Double HQ , Triple HQ - 5/18/2009 8:36:23 PM   
Sewerlobster


Posts: 330
Joined: 5/7/2007
From: Reading, Pa. USA
Status: offline
I have not seen this bug.

I hope someone else can help you.

(in reply to Masayuki)
Post #: 6
RE: Double HQ , Triple HQ - 5/19/2009 5:24:47 AM   
Doc o War


Posts: 345
Joined: 8/14/2008
From: Northern California
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YES- SAW THIS DOUBLE UNIT SITUATION HAPPEN BEFORE- YOU MOVE A hq AND IT SHOWS UP IN THE HEX IT STARTED AT AND THE ONE YOU MOVED IT TOO- IF YOU THEN MOVE IT AGAIN ANOTHER GHOST IMAGE SHOWS UP IN A THIRD LOCATION- UPGRADE TO VERSION 1.34 - OR WHATEVER the newest version is and it gets patched.

And your English isnt all that bad-, its a damn hard language to put into correct form, almost worse than Japanese...it is amazing that people all over the world are speaking and sharing these thoughts - Who knew back in 1982 when the first PCs hit the public market that we would be chatting with guys all around the world about a game based on a war that happened nearly 100 years ago- amazing. Good luck with your game.

< Message edited by Doc o War -- 5/19/2009 5:31:10 AM >


_____________________________

Tell me the story of the common foot soldier, and I will tell you the story of all wars.
... Heroditus.

(in reply to Sewerlobster)
Post #: 7
RE: Double HQ , Triple HQ - 5/23/2009 3:32:25 PM   
Masayuki

 

Posts: 15
Joined: 1/27/2007
Status: offline
 







Hi,Look!

(in reply to Doc o War)
Post #: 8
RE: Double HQ , Triple HQ - 5/23/2009 3:48:11 PM   
Masayuki

 

Posts: 15
Joined: 1/27/2007
Status: offline
I was not able to do, although it tried to capture the image of the bug.
I do not give up but try to have a patch issued hard.

(in reply to Masayuki)
Post #: 9
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