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RE: Statistics of a war - 4/9/2009 6:48:26 PM   
bigred


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Yes, a most comprehensive AAR.  Very entertaining.

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RE: Statistics of a war - 4/12/2009 5:08:20 PM   
fuelli

 

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On special request:

I would like to thank everyone who followed this AAR and hope it was entertaining enough to encourage others to start a game and let us participate. Special thanks to my opponent who definitely belongs to a group of gamers I would like to cross my sword anytime again.

And of course happy easter vacations to all of you!



< Message edited by fuelli -- 4/13/2009 8:27:02 AM >

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RE: Statistics of a war - 4/14/2009 9:11:52 AM   
xj900uk

 

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Yes, many thanks for posting the AAR which I have been avidly following for the past few months.  Has made a very interesting & entertaining read!

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RE: Statistics of a war - 4/14/2009 3:03:19 PM   
RGIJN


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Hey guys, also for your patience with us and your much appreciated attendance to this thread!


But it´s not over yet, after some days off at Easter I´m gonna post some more facts & the (failed) grand plan of the Emperor later tonight...!






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RE: Statistics of a war - 4/14/2009 10:50:41 PM   
RGIJN


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since I think it´s getting not before tomorrow with some elaborate analyis, I´m at least posting the final frontline here.

First the Frontline at the end of July 1943 again... when we´re were still fighting for Irau Oh nice to remember those days back!









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RE: Statistics of a war - 4/14/2009 10:59:20 PM   
RGIJN


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... then during the (brief) time when the Allies where in possession of Rennell... They felt that save on this island that they even stationed some Corsairs there. This time I was still able to counter and repel the whole operation...






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RE: Statistics of a war - 4/14/2009 11:03:26 PM   
RGIJN


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after the ill-fated try to set foot on the Solomons...






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RE: Statistics of a war - 4/14/2009 11:12:52 PM   
RGIJN


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and eventually after Frank succeeded with his final move the map changed one more time. Drastically. After I lost Gasmata (acted very quickly as additional allied LRCAP base), Madang and RABAUL then it was just GAME OVER!









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early war - phase 1 - 4/20/2009 8:34:48 PM   
RGIJN


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The "grand plan" was a simple one and I guess most IJ players bear something like this in mind at the outset of the game. Even more so in a Sc19 with a plenty of resources at hand.

First I made a very quick and swift "seizing trip" over the middle of the map. As fleet as possible I secured the whole Solomons, the Northern Hebrides (Nevea and Gavigamana) and everything in the Solomon Sea (Rossel, Woodlark, Kiriwana). Also most crucial was the fact I took Buna & Gili Gili on the 3rd turn. Mostly my initial warships (cruisers, minelayers and destroyers) were deployed for fast trans runs to achieve quick success, using the numerous NavGsn units available. Of course you have to pull some of them off from other spots. But I never worried about that since there is no need to defend Kavieng or the Shortlands with many troops at this time. I just wanted to claim my "outer defense perimeter" as early as possible. What worked pretty fine so far since there was nowhere significant resistance from my opponent who wisely not even tried to interfere.
After that, say from middle May to early July I was busy to start development of the most potent and proper spots into formidable bases (mainly Lunga & Tulagi, Rossel, Nevea). But even in Scenario 19 you can feel the lack of ENG units for the Japanese. It takes forever with just one construction, pioneer or any other engeneer echelon to step up from one level to the next! Lunga, Nevea, Irau and Rossel were equipped with search planes soon then. But I was very reluctant in the PNG area... what led into the major mistake in my game.



(The picture shows the actual japanese airstrip in at Guadalcanal, Lunga Point - it was almost completed at the time of the Operation "Watchtower" invasion on Aug 7th 1942)









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< Message edited by RGIJN -- 4/21/2009 6:25:24 AM >

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RE: early war - phase 1 - 4/21/2009 9:31:05 AM   
xj900uk

 

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I find that the Japanese, although strong early on,  aren't limitless.  You have to decide whether to thrust through PNG via Lae and Salmua, try to land substantial forces at Buna (I usually bother only with fast tranposrts bringin in one of the naval garrison units, ditto @ Gilli-Gilli & hope they don't get too isolated) or else the most risky but greatest rewarding strategy for an early PNG policy is to bring a big transport force looping in around Gilli-Gilli to land at Port Morseby, hoping his carriers dont' interfere & the presence of your own carriers discourages too many LBA attacks.
The alternative early Jap policy is to expand SE down through the Solomons to try and capture Lunga, Tulagi, Irau and Nevea.  If these aren't contested, then press on & go for the big ones - Luganville & Efate.

For me, when playing as the Japs I try to land as muhc on PNG in the first couple of weeks then concentrate on the SE thrust down to Irau & Nevea.  Then I can marshall, see what he's doing & see if I can get Luganville & then Efate

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early war - phase 2 - 4/21/2009 8:20:57 PM   
RGIJN


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After the initial moves were completed, I had of course to make a decision. When the main forces arrived in June along with the whole KB I was ready to make a bold push - but where to mark the target and what to be the policy?

I determined to go for an Autovictory, by seizing Luganville.

In the meantime (end of June 42) it happened that Frank caught one of my BB groups returning from shelling PM (during bad weather). While he killed two BBs I got on his tail and bombed his CVs in Brisbane harbour. Though I lost SORYU in this action, his carriers were out of the game for a while I don´t if all his flattops had to return to Pearl, but at least they were gone for some time. Maybe Frank can reveal the truth here.
So I was able to take Luganville in July without much trouble. Actually, I intended just to hold it and stay there at any cost but not to build it up since I was well aware allied LBA would keep any airstrip in this vicinity closed. Rather I based decent air power some distant at Lunga, Nevea & Irau.
But unfortunately I relied too much on an autovictory success. So I missed the chance to take PM also, although I knew for sure this would cause more than just trouble later on. Furthermore I frittered away alot of assets and momentum in futile and foolish raids. With FTs I tried to land on several locations at the coast of Oz and at Koumac (NW tip of New Caledonia). All these operations backfired and I lost some CLs and DDs plus a few Naval Garrison units. This would hamper fleet operations to some degree later then, when it became often troublesome to scramble together proper escorts for Sc or CV TFs.

Anyway, at the end of 1942 my position was still OK, but I had thrown some power thru the window here and there, and The Empire started to operate always on the very limit of its strenght.
Two things were symptomatical for that...




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RE: Statistics of a war - 4/22/2009 6:35:13 AM   
RGIJN


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quote:

ORIGINAL: fuelli



Special thanks to my opponent who definitely belongs to a group of gamers I would like to cross my sword anytime again.






I truly want to return this kindness to Frank and must admit the game was one of the most thrilling and demanding I ever fought. After some respite and plenty of assimilation the defeat I´d a second leg always give a go!


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RE: Statistics of a war - 4/22/2009 9:36:52 AM   
fuelli

 

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Some details on th Brisbane debacel
After the Paerl Harbour like raid on my CV in Harbour the situation was as follows:
Yorktown 30+ sys
Hornet 60+ sys
Enterprise 70+ sys
Lexington 80+ sys

I decided to leave Yorktown in the harbour for in theatre repair. The problem now was to send the pummelled CV back to Noumea. The sea around Brisbane harbour was full of enemy subs. Patience and lots of scouting planes on ASW were necessary to bring the girls back home. Lexington never saw action again in this game even she was fully rapaied since summer 43. Lexington and Hornet were back for the Rabaul invasion. Yorktown was repaired in time to take part in the operation Get Go.

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RE: Statistics of a war - 4/23/2009 7:47:30 AM   
RGIJN


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quote:

ORIGINAL: fuelli


The problem now was to send the pummelled CV back to Noumea. The sea around Brisbane harbour was full of enemy subs. Patience and lots of scouting planes on ASW were necessary to bring the girls back home.




I really desperately tried to get them finished off. But as Fuelli said, my subs suffered badly from ASW and other raids down into this area either failed or were cancelled due to early detection.

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mid-war - phase 3 - 4/23/2009 9:32:25 AM   
RGIJN


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quote:

ORIGINAL: RGIJN

Anyway, at the end of 1942 my position was still OK, but I had thrown some power thru the window here and there, and The Empire started to operate always on the very limit of its strenght.

Two things were symptomatical for that...






First, I tried to suppress Port Moresby by constant air & naval bombardment. While Betties aren´t that effective and suffer decent losses (ops & CAP) and you have to use them really carefully, almost reluctant - you get much better results with the hammering blast of 8", 14", 16" and even 18" guns of IJN battleships and heavy cruisers. So I visited PM as often as possible, but after a while I had to watch out for sys wear damage (which I would rate too tough in UV) and lack of escort vessels (DDs). So I was forced to thin out the actions against that base. What in return led to increased allied LBA from there. After November 1942 the possibility to mount major operations against the Allies in southern PNG was virtually gone. Nonetheless, I made a last heavy shelling with BBs even as late as in March 1943!

Second, my adventure in the Hebrides got endangered more and more. From September on, I was aware of the threat to my autovictory base Luganville and I was patrolling in the distant NNW to the Hebrides with KB and some other naval units. This kept my opponent away from the Islands, at least for a while. But he was smart enough to chose the very moment when I had to retreat for fuel and so he could take back Espiritu Santo in October 42. There was no real opportunity for the Empire to interfere with at least some chances of success.

Of course the Empire had some bright days here and there, still sinking a decent number of allied ships with subs and A/C. But the submarines got wiped out not long after that and my airpower I had to preserve for another battle to come.
He began a very smart heavy bomber offensive, always on the right occasion aiming to the right spot. Combined with my very own goofiness to dock precious ships (sometimes even CVs) at exposed places like the Shortlands he delivered some hurting blows to me. Though no ship sunk from these attacks, I lost a good number since I had to send them back to Japan. Some of these vessel would never return into theathre...

All these things led into some embarrassing scenario for me. Though I was still strong and all my assets well prepared and defended, I was passive now. The war of attrition made us both sit back for some weeks. Not too bad, but still I felt uneasy with that.


But "the great war" was a little bit on standby for a while ... until he decided to invade Irau



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RE: mid-war - phase 3 - 4/23/2009 9:39:47 AM   
RGIJN


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The US Naval Base Espiritu Santo (called "Button") during the war and today...




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RE: mid-war - phase 3 - 4/23/2009 9:45:28 AM   
RGIJN


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Port Moresby very early in 1942 and present... Could be taken from almost the same angle.






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RE: Statistics of a war - 4/23/2009 5:44:53 PM   
Ike99


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What is this map mod?

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Re: mod - 4/26/2009 10:38:33 PM   
RGIJN


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unfortunately, I can´t remember. But I got it definitely from Spooky´s website. I guess some of SubChaser´s work.








< Message edited by RGIJN -- 4/26/2009 10:39:26 PM >

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Spooky's Website - 4/27/2009 10:11:03 AM   
xj900uk

 

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Where is Spooky's website?  Can you post the URL?  I did have it yonks ago but have managed to loose it somehow  

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RE: Spooky's Website - 4/27/2009 10:53:21 AM   
RGIJN


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quote:

ORIGINAL: xj900uk

Where is Spooky's website?  Can you post the URL?  I did have it yonks ago but have managed to loose it somehow  



No problem - here it comes. (they have two sections for UV & WitP each. See left upper corner to switch)

http://mathubert.free.fr/

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RE: Spooky's Website - 4/27/2009 1:57:10 PM   
xj900uk

 

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Thanks!

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RE: Spooky's Website - 4/27/2009 3:24:09 PM   
Ike99


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Thanks, I found the map.

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RE: Spooky's Website - 4/27/2009 10:43:29 PM   
RGIJN


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done gladly, XJ & IKE.



Unfortunately the UV section gets little new stuff recently

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RE: Spooky's Website - 4/28/2009 9:58:17 AM   
xj900uk

 

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Pity, have got both games and actually prefer UV (despite it's many faults, bugs and 'design features').
WiTP means well and is very detailed, but I have found it far too slow and unwieldy to actually play!

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RE: Spooky's Website - 4/29/2009 9:36:39 AM   
RGIJN


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quote:

ORIGINAL: xj900uk

Pity, have got both games and actually prefer UV (despite it's many faults, bugs and 'design features').
WiTP means well and is very detailed, but I have found it far too slow and unwieldy to actually play!


same to me - I agree!

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RE: Spooky's Website - 4/29/2009 1:29:28 PM   
xj900uk

 

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What's the Admirals Edition like?  Is it any faster/smoother or even more unwieldy/complex?  I suppose if you were locked away in solitary for 25 years you might be able to play WiTP OK, otherwise just 4get it!

Here's hoping Carrier Force is more... playable & corrects UV's bugs!

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RE: Spooky's Website - 5/12/2009 2:41:00 PM   
Ike99


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quote:

Pity, have got both games and actually prefer UV (despite it's many faults, bugs and 'design features').
WiTP means well and is very detailed, but I have found it far too slow and unwieldy to actually play!


I agree 100%!

quote:

What's the Admirals Edition like? Is it any faster/smoother or even more unwieldy/complex? I suppose if you were locked away in solitary for 25 years you might be able to play WiTP OK, otherwise just 4get it!


WITP is on a 60 mile hex, Division scale. WITP AE will be on a 30 hex, Regiment scale. So they are double and triple the size.



I´m not sure how many people are actually going to play such a game...or will be able to even if they wanted.


_____________________________

¨If you tremble with indignation at every injustice, then you are a comrade of mine.¨ Che Guevara

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RE: Spooky's Website - 5/12/2009 3:50:28 PM   
Wirraway_Ace


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quote:

ORIGINAL: Ike99

quote:

Pity, have got both games and actually prefer UV (despite it's many faults, bugs and 'design features').
WiTP means well and is very detailed, but I have found it far too slow and unwieldy to actually play!


I agree 100%!

quote:

What's the Admirals Edition like? Is it any faster/smoother or even more unwieldy/complex? I suppose if you were locked away in solitary for 25 years you might be able to play WiTP OK, otherwise just 4get it!


WITP is on a 60 mile hex, Division scale. WITP AE will be on a 30 hex, Regiment scale. So they are double and triple the size.



I´m not sure how many people are actually going to play such a game...or will be able to even if they wanted.



IKE, I think AE will be 40nm per hex.

I like both games. WiTP has at least four distinct theaters with their own characteristics and dynamics. Its advantage (other than diversity) over UV is usually a more rational distribution of forces. You generally don't have all the IJN and USN Fleet Carriers and BBs fighting month after month over the Solomons. Additionally, if you lose a lot of transports or minesweeper (for instance) in one theater, you can shift from another so your offensive or defensive capability is not crippled. Also, WiTP played at 2-day turns moves along well and has a good opertional feel to it. Not sure about AE, but most of the enhancements look value added.

UV I like because the operational readiness rates of aircraft (and aircrews) in particular is much more reasonable. In vanilla WiTP, you can fly your bombers every day in the south pacific without significant crew fatigue or ops losses.

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RE: Spooky's Website - 5/12/2009 6:28:17 PM   
bigbaba


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what your game shows to me gentlemen, is the fact that you have to secure PM as the japanese player...hands down! i did it early in the war in every japanese game i had and i never regretted that. its simply easier to defend the south pacific without this allied spike in your flesh.

actualy, i play WITP (as japanese) against a skilled german player (historiker) and we make good progress with at least 5-6 turns on a normal day. the biggest changes we made (one other thing that i like about WITP is the greater modding possibilities) was to give the japanese german ME-109 with the 30mm MK-108 and to increase the japanese pilot replacement.

i dont know if i would start a AE game but definitly no more UV game for me since my last very good running game (all allied VC sunk at the end of 1942) against chris was stopped because his AC were not able to preform naval attacks out of lunga. so instead of waseting time with a buggy game, i prefer to play a "lesser buggy" game.



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