It's been a long time, but just wanted to make a really quick post.
1. I've begun the developers blog on my main web page. Please see the Development Update on the Version 3.0 section of the main page (www.maximum-football.com). This is the first of what will probably be many updates over the next months.
Great news. I'm looking forward to following the progress of 3.0.
When should we see a demo of version 3.0? I think that a highly functioning demo will be the best way to start fresh with some of the folks who maybe were frustrated with the pace of development in version 2.
I will re-phrase. I'm not really worried about when we will see a demo. Sorry for asking the question in that manner. I wonder:
Will there be a demo of version 3.0?
Thanks.
Only David can answer that and I don't know if he frequents this forum anymore, so he probably hasn't seen your question. He has an email address listed on his Maximum Football site, so sending your query there would be your best chance at getting an answer.
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Joined: 11/11/2006 From: New Englander in Northern, Northern California Status: offline
i'm hoping that david is taking a look at what a lot of people have created for the game and will use the ideas in 3.0. it would be nice if he had a forum asking for suggestions or ideas.
NFL 2K5 sliders actually helped kill the title in my opinion
way too sensative
2K4 was far better
How so? Not trying to be combative just asking your opinion as to why.
I found them the only way to get a halfway decent performance using coach mode on the xbox.Had to jack the kicking all the way up just so your kicker wouldn't miss 2 PATS a game.Turn down Interceptions almost all the way so quarterbacks didn't spend a game trading interceptions.Had to really turn down the coverage and turn up the passing so a 30% completion rating wasn't the high end of the scale.Without them i would have thrown the game away.I'm still not sure though if the team sliders worked properly.
To me the worst part of the game was the weekly preparation if you chose that option,there was no explanation in the ingame manual on how to effectively use it.
If they were to ever make another game,not rehash,in the Tecmo series i would probably buy that as it actually got better with each succesive title and went from a very simplified version of football in the original to a pretty close approximation of it by the time it breathed its last gasp on the Playstation.I loved the coach mode too because i knew my players could actually execute the plays and not play like a junior varsity team in one or every aspect of the game.I know it had only 5 minute quarters but it worked well that way with the stats,and with enough variance in them from game to game, it would closely mirror what you could expect in a real football game or season.
dont get me wrong, I likes 2K5 the improvements from 4 to 5 were fantastic but something got lost along the way with the sliders
you can actually play full length quarters..... not just 5 minutes as you stated thats when you realise how much the sensativety of the sliders helps kill each game
I always play/played 12 minute quarters and it was very difficult to not finish a game with at least 2 interceptions (sometimes as many as 7) and thats with interceptions turned all the way down...... now forgive me but even Bryon Leftwich can do better than that
and the kicking game aswell as you meantioned even turned all the way up, missed PAT's where very common (as in every game)
I could go on and on........ but I wont, cos I spent many many hours of enjoyment playing it and dont want to bash the title
in my opinion 2K4 delivers a more realistic game of football (with sliders set correctly) it lacks some of the fancy animations of 2K5 and isnt as good overall graphically...... but it certainly isnt bad graphically either what it lacks in graphics it more than makes up for in playability and delivering a realistic game on the field.
my honest opinion:
2K5 - Good Game - 7 out of 10 2k4 - very good game 9 out of 10
it would have been very interesting to see what espn could have done with 2K6 had EA not conrnered the market on NFL license
< Message edited by Mykal -- 9/4/2009 1:55:06 PM >
dont get me wrong, I likes 2K5 the improvements from 4 to 5 were fantastic but something got lost along the way with the sliders
you can actually play full length quarters..... not just 5 minutes as you stated thats when you realise how much the sensativety of the sliders helps kill each game
I always play/played 12 minute quarters and it was very difficult to not finish a game with at least 2 interceptions (sometimes as many as 7) and thats with interceptions turned all the way down...... now forgive me but even Bryon Leftwich can do better than that
and the kicking game aswell as you meantioned even turned all the way up, missed PAT's where very common (as in every game)
I could go on and on........ but I wont, cos I spent many many hours of enjoyment playing it and dont want to bash the title
in my opinion 2K4 delivers a more realistic game of football (with sliders set correctly) it lacks some of the fancy animations of 2K5 and isnt as good overall graphically...... but it certainly isnt bad graphically either what it lacks in graphics it more than makes up for in playability and delivering a realistic game on the field.
my honest opinion:
2K5 - Good Game - 7 out of 10 2k4 - very good game 9 out of 10
it would have been very interesting to see what espn could have done with 2K6 had EA not conrnered the market on NFL license
Oops i was talking about Tecmo with the 5 minute quarters.My bad as i should have been more clear.
You are right 2K5 had its good and bad as does every other single football game.Though i'm not willing to cut it a break as to imagining where it would have gone if EA had not bought the NFL rights.Quite possibly it would have spent even more time on gimmicks like having Steve-O challenge you and less in making sure that the game was as close as possible to approximating the NFL.
In the end though i think we both want the same thing.A game that can reasonably recreate football on a proffesional level where one or more aspects of the game are not broken.
I'm the kind of putz who'll just punt to the end of a thread without necessarily reading all 4 pages posted thus far, so at the risk of annoying everyone in the community, let me ask a couple of questions:
1) Will MaxFB 3.0 be using the same engine as 2.0, or is this a "start from scratch" project? 2) I'm not going to ask "when's it coming out?", but what level of progress has been made to date? In general terms.
I don't know about everyone else, but that ought to give me an approximation on when I (and I do mean my expectations, not anyone else's or anything nearing official) can believe I'd see a finished product.
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It's time to kick ass and chew bubblegum... and I'm all outta gum.
I'm the kind of putz who'll just punt to the end of a thread without necessarily reading all 4 pages posted thus far, so at the risk of annoying everyone in the community, let me ask a couple of questions:
1) Will MaxFB 3.0 be using the same engine as 2.0, or is this a "start from scratch" project?
I am not really sure. It was going to use the same engine, but David did not like the way that engine could not do what he wanted, so he looked at a new game engine. That was quite a while ago, and I have not received updates since, so I do not know what engine will be used, how much code will be ported over, or how much progress has been made.
quote:
2) I'm not going to ask "when's it coming out?", but what level of progress has been made to date? In general terms.
That would have to come from David, and he's been quite about any progress or information updates.
< Message edited by Marauders -- 1/2/2010 8:57:01 AM >
Well, seeing as David hasn't changed anything on the Maximum Football websire since April 2009, I'm leaning towards branding it vaporware, but he has been known to surprise us before.
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It's time to kick ass and chew bubblegum... and I'm all outta gum.