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RE: Fleet Train - 5/12/2009 11:53:54 PM   
Iridium


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Well, the ABDS is weaponless so I'd imagine it has no magazine. However if the ship it was working on was to have a magazine explosion, I don't see why it wouldn't take out both at once.

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RE: Fleet Train - 5/13/2009 5:39:47 PM   
W T Door

 

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It should be noted that ships are typically deammunitioned before entering a drydock or floating drydock, so a magazine xplosion is pretty unlikely.

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RE: Fleet Train - 5/13/2009 5:57:27 PM   
JWE

 

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Each pontoon defined a section, they had very little draft when pumped out. Reserve buoyancy was very high, per section. You have to put holes in a lot of sections to sink the puppy.

Even so, why would anyone put one of these things in the danger zone? If it gets sunk, maybe the ship inside doesn’t, but the ship is in there because it has big holes in the bottom, so floatation damage will start to go up again and she’ll eventually roll over.

Fleet train units should come to town after all the bad guys are gone, and start setting up along with the Harbor Office, the CPO bar, the Officer’s latrine, and the sailor’s sporting house.


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RE: Fleet Train - 5/13/2009 8:03:10 PM   
Don Bowen


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quote:

ORIGINAL: W T Door

It should be noted that ships are typically deammunitioned before entering a drydock or floating drydock, so a magazine xplosion is pretty unlikely.


Removal of Ammo before repair work is a sometimes thing. I've been on a ship that went into drydock for painting and scaping with full magazines. Had some (minor) welding done with ammo aboard, too. But we also emptied the magazines before yard availability. This was peacetime. A warship heading into a drydock at a forward base during wartime might be entirely different.

Accidents during repair are possible in AE, but are not specifically related to ammo or fuel. Just bad joss.



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RE: Fleet Train - 5/13/2009 9:34:21 PM   
pad152

 

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The question remains, an airstrike on an ABSD with a ship inside, will the ship be hit/damaged, just the ABSD or both?

Can you get a two for one (sinking both ABSD & ship)?

Just because the bad guys are gone, doesn't mean they won't come back!

< Message edited by pad152 -- 5/13/2009 9:39:03 PM >

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RE: Fleet Train - 5/13/2009 9:50:40 PM   
Don Bowen


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quote:

ORIGINAL: pad152

The question remains, an airstrike on an ABSD with a ship inside, will the ship be hit/damaged, just the ABSD or both?

Can you get a two for one (sinking both ABSD & ship)?

Just because the bad guys are gone, doesn't mean they won't come back!


The answer is no.

There is no ability for a ship to be carried by another ship. We fake it for the Midget Sub Carrier TFs and it turned out to be very difficult. So, internally, the ship is not "in" the floating drydock - it is assigned to it just like it would be assigned to an AR or AS/AD for repair.

There is also no permanent linkage of ships during the repair process. Pretty much true for shipyards too. Repair assets are a pool - just like in WITP. Damaged ships suck at the teets of the pool but are not fully equated with any individual unit in the pool. One ship will be temporarily linked to a repair asset during the repair cycle (during turn resolution). Repair assets are used up by this assignment - in the case of repair ships/tenders/floating drydocks it is by ops points.

So, when you look at the damaged ships in movement phase - you see some number of ships assigned to a repair method that uses repair ships and a number of repair ships. Run a turn and look again - only change you would see is the affect of the repair for that turn.

Looking ahead to a possible follow up question - no. We have no plans to implement a more historical assignment process or anything that would put ships into a specific drydock and leave them there. Too much code, too much micro management, too little benefit.



(in reply to pad152)
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