Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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3 is a new battle file exchange (FE). In the current implementation, defender would continue playing, only sending the FE after it plays out. 3 also misses another necessary FE: Outflank force makeup is chosen before opponent's chit is revealed (unless the chit is Outflank or cordon). 3e needs an FE. If not, gives attacker the opportunity to see enemy numbers and reset outflank force configuration. NOTE: This is effectively the same FE as 3f, but the way you have it broken up requires 2 FEs. 3f needs an FE (you can't commit guard until you know what you are up against). This is the same principle as 3e, and can probably be combined with it. 3g needs an FE, although it's never going to happen (but, it potentially will in later rounds) 4a needs an FE. You are missing 4a-1: Defender chooses and reveals outflank composition (mirror step to 3e) You are missing 4a-2: Defender chooses guard commitment (mirror step to 3f) You are missing 4a-3: Defender chooses pursuit (mirror step to 3g). Again, it's never going to happen until later rounds of combat. YOu're going to have to think as if you are a computer (step by step) in order to see all of the points at which you need FEs in order to make it perfectly secure. You are off by several dozen FE steps from a totally secure implementation (which would also be totally unplayable). Now, that said, the method you propose severely limits opportunities for cheating, so we should continue looking at it. It has a very high degree of promise, in my opinion. There may be ways to take some of the individual FE steps and merge them with other steps, thus eliminating some of the new FEs it would create. Here is a list of all of the steps in a single round of combat (at least all I can think of, and roughly in order of occurrence): 1 battle order declaration 2 chit selection, attacker 3 chit selection, defender 4 outflank declaration 5 cordon declaration (defender only, if applicable) 6 outflank/pinning force declaration (could be attacker or defender) 7 chits revealed 8 resolve withdraw attempt 9 reveal forces 10 guard commitment declaration, attacker 11 guard commitment declaration, defender 12 artillery use declaration, attacker 13 artillery use declaration, defender 14 resolve guard and artillery actions 15 end combat with pursuit if either side loses too many guard 16 resolve combat 17 pursuit 18 reinforce (one sub step for each reinforcing army, corps, cossack/friecorps, or guerilla) 19 determine outflanking force arrival 20 check withdraw if outflank not successful (round 1 only) 21 end of day withdraw (if applicable) Now, not all of these require file exchanges. In fact, in the current implementation, very few do. This is, however, the cause of some of the lack of security. My first swag at which ones "require" an FE are after: 1, 2, 3, 6, 9, 10, 11, 15, 16, 17, each substep of 18, and 21. Steps 12 and 13 are probably not necessary (who in their right mind does NOT use artillery if they have it present?), but are included for completeness. If we assume that all parties will always pursue, 15 and 17 can be removed. That still leaves (7 + (number of possible reinforcing counters)) times when a battle file is required (for each round of combat), plus another 2 on the ends. "Required" in the sense of totally perfect security. Here's the shortened list, with all steps that do not require an FE removed: 1 battle order declaration 2 chit selection, attacker 3 chit selection, defender 6 outflank/pinning force declaration (could be attacker or defender) 9 reveal forces (and chits) 10 guard commitment declaration, attacker 11 guard commitment declaration, defender 16 resolve combat 18 reinforce (one sub step for each reinforcing army, corps, cossack/friecorps, or guerilla) 21 end of day withdraw (if applicable) Steps 2-18 in this list comprise a repeating loop for each round of combat (plus 21 on the third round). In your model, I do not see most of these occuring, and some of the FEs are skipped even though the action listing is present. It is possible I'm just missing them. Could you simplify the layout of your idea so it just covers one round of combat? Perhaps that will allow me to see a better view of it.
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