Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WaW Revised version M Now Available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> WaW Revised version M Now Available Page: [1]
Login
Message << Older Topic   Newer Topic >>
WaW Revised version M Now Available - 5/19/2009 4:51:01 AM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
WaW Revised version M Now Available

1. Structural damage of bombers is way too high
2. More historical USA production creates nearly impossible situation for JA to win
3. Apparently (I haven't checked into it yet) Munich is no longer SS.


Changes to M compared to L

1. Fixed omission from L of new graphics files for Escort Carrier and Fortified Airfield
2. Fixed L Montreal bug: IF AI is West, went into infinite loop.
3. Fixed auto recover all structural damage bug
4. New event: Axis leave North Africa causes Italian units to lose 25% morale
5. New event: If West occupies Rome:
-------First 2 turns, Italians lose 25 % morale
-------Third turn: Italians surrender, all Italian units disbanded
6. Changes to Air Units
-----All Level Bombers, & new Night Bombers have range of 18, regardless of Tech Level
-----All Level Bombers do more structural damage than previously
-----New units: Night Bombers: Similar to level bombers except no attack vs. units, medium structural damage, fighters cannot intercept
-----Strategic Bombers incorporated into Level Bomber IV
-----Fighter III range extended 1 hex
-----Long Range Fighter I range extended 3 hexes
7. Irkutsk changed from resource center to city 2
8. English Channel area & Great Barrier Reef area now Big Sea to simulate slower ship movement in these areas
9. Canton replace by Hong Kong (British owned at game start)


Note on 6. Changes to Air Units
These changes should allow a more accurate modeling of the Battle of Britain, the Blitz, and the Strategic Bombing Campaign.
Lots of new kinds of fun here


< Message edited by explorer2 -- 6/28/2009 8:17:35 PM >
Post #: 1
RE: WaW Revised version M Now Available - 5/25/2009 3:45:38 AM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
M just posted, Sunday evening 5/24/2009

(in reply to explorer2)
Post #: 2
RE: WaW Revised version M Now Available - 5/25/2009 9:49:47 AM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
Looking forward to downloading and playing. Thanks for all the hard work mate. Also thanks to all those that helped sorting out the other versions and esp. thanks to Tweber for the allowing to modding his mod.

_____________________________

"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to explorer2)
Post #: 3
RE: WaW Revised version M Now Available - 5/25/2009 1:38:44 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
Since you created night bombers, you could create night fighters too...

(in reply to british exil)
Post #: 4
RE: WaW Revised version M Now Available - 5/25/2009 4:02:43 PM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
Yes, I thought about creating night fighters as well, but from my research they didn't have a strong impact on the interception of the bombers, and they didn't start using them in significant numbers until late in the war, and didn't last too long due to oil shortages.

GE put most of their effort in defending into flak, which already exists.

Flak is slightly cheaper than the bombers and has a kill ratio in game higher than in real life, so they should do the job nicely.

(in reply to Bombur)
Post #: 5
RE: WaW Revised version M Now Available - 5/30/2009 9:37:46 PM   
Khanti

 

Posts: 317
Joined: 8/28/2007
From: Poland
Status: offline
quote:

ORIGINAL: explorer2
WaW Revised version M Now Available

Changes to M compared to L

1. Fixed omission from L of new graphics files for Escort Carrier and Fortified Airfield
2. Fixed L Montreal bug: IF AI is West, went into infinite loop.
(...)


Thank you for new version. I just waited for this infinite loop bug to be fixed.

PS: You could consider some graphics update: I am sure all colour OR all black-white pictures of units are better than mix of both.
This is WW2, so I suggest recolouring all pictures to black-white.

When Munich become SS city, because it starts in Sept 39 as standard German city in version M.

< Message edited by Hanti -- 5/30/2009 11:34:57 PM >

(in reply to explorer2)
Post #: 6
RE: WaW Revised version M Now Available - 6/1/2009 5:38:15 AM   
pzrjagr

 

Posts: 12
Joined: 4/28/2009
Status: offline
Explorer2, great work on the new version.  We are holding off trying it PBEM, however, until the missing SS return.  Really sucks for the Germans not having the ubermensch from Munich available.  Please let us know when it will be ready - thanks.

(in reply to Khanti)
Post #: 7
RE: WaW Revised version M Now Available - 6/1/2009 6:34:36 AM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
pzrjagr-
Yes, it is highly recommended to hold off until I get M' new structural damage values and USA production better balanced.
If all goes well, this will be done by June 6.

(in reply to pzrjagr)
Post #: 8
RE: WaW Revised version M Now Available - 6/2/2009 12:43:49 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: explorer2

Yes, I thought about creating night fighters as well, but from my research they didn't have a strong impact on the interception of the bombers, and they didn't start using them in significant numbers until late in the war, and didn't last too long due to oil shortages.

GE put most of their effort in defending into flak, which already exists.

Flak is slightly cheaper than the bombers and has a kill ratio in game higher than in real life, so they should do the job nicely.


I´m nor sure, but, if I remember, night fighters, with radars, were very dangerous to British bombers. While the Luftwaffe was neutralized by mid 1944 and losses of daylight bombers fell a lot after the use of escorts, night bombing remained a dangerous activity until late 44. To some extent this happened because night bombers didn´t have escorts. Some of the best German aces were night fighter pilots.

(in reply to explorer2)
Post #: 9
RE: WaW Revised version M Now Available - 6/2/2009 1:14:56 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
Here is some data from the old 12 o´clock high, bombing the reich manual.

1-At daylight, the Germans lost one fighter for each bomber shot down. At night, they lost one fighter for each 4 bombers shot down.
2-Attacks against Berlin in late 1943 and early 1944 resulted in 14% bomber losses (for each mission) for the British.
3-A massive attack against Nuremberg in 1944 resulted in 95 bombers lost (of 795) in only one mission. Most of kills were achieved by night fighters.
4-44% of the aircrews of Bomber command were lost in the war.

http://www.lancastermuseum.ca/commandlosses.html

http://madhatterrgames.com/german-night-fighter-aces-wwii-game-pr-20084.html
As arguably the most consistently effective arm of the wartime Luftwaffe, the Nachtjagd took a steady toll of Allied aircraft - the vast majority of them RAF bombers - throughout most of World War

http://www.google.com.br/books?q=German+night+fighters&btnG=Pesquisar+livros

(in reply to pzrjagr)
Post #: 10
RE: WaW Revised version M Now Available - 6/2/2009 4:05:31 AM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
Very helpful data Bombur.
I had been using total numbers of night fighters in action and killed vs total numbers of night bombers in action and killed as found in WWII Databook.
Looks like this bears some close inspection.
There are so many different ways of looking at the various data.
One of my ways of choosing loss numbers is bombers lost/fighters lost vs. crewmen lost. That figure is indeed very high (the highest percentage in the war in fact), yet enough of the crews returned to allow the bombers to go out again with fresh replacements.

These sources are very helpful so thanks.

(in reply to Bombur)
Post #: 11
RE: WaW Revised version M Now Available - 6/2/2009 4:48:10 AM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
Some additional data on GE night fighters vs UK Bomber Command night bombing.

From the Jerry Scutts book Bombur cites: “The defenders (night fighters) were rarely able to raise the loss ratio to more than 10% of the attacking force."

From WWII Databook, p.260: Total losses as % of sorties on a monthly basis (after 1939) never exceeded 6.2%. It averaged from JAn 1940 to war's end 3.2%, and that includes ALL losses, night fighters, flak, & accidents.

I have not been able to find statistics on how many losses were due to anti-air vs. how many were due to night fighter interception, vs. other causes, but if 3.2% is losses from all causes, I can't imagine on average night fighters accounting for much more than 2% of kills/sortie.



(in reply to explorer2)
Post #: 12
RE: WaW Revised version M Now Available - 6/3/2009 12:15:01 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

-Yes, a typical loss rate was about 4%, but it´s fairly high, about half of what is considered a prohibitive loss (10%). A 2-3% loss to night fighters is reasonable. This is higher than losses suffered by escorted daylight bombers and results in the necessity to replace all involved aircraft each three months (assuming each aircraft flying 10 missions/month). This is a significant attrition rate, remember that WaW turns are monthly.

(in reply to explorer2)
Post #: 13
RE: WaW Revised version M Now Available - 6/3/2009 3:01:29 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
More data, it´s important to consider that he 3,2% is an average, as ECM developments could shift the balance. A horrendous 5% rate was frequent before the Windows ECM, which decrease losses a lot. The SN2 German radar (impervious to windows) shifted the tide again, in the last months of the war, losses decreased again due to fuel shortages, which crippled the Luftwaffe.

Btw, I made a mistake, the turn is 15 days long, not 30 days.

http://www.isegoria.net/2009/05/between-night-fighters-and-collisions.htm

(in reply to Bombur)
Post #: 14
RE: WaW Revised version M Now Available - 6/8/2009 1:02:57 PM   
coxville


Posts: 87
Joined: 4/12/2009
From: Birmingham UK
Status: offline
With regards to M have just returned from holiday and thought I would give it a go. Munich is SS to start with but reverts to german during the first AI session. Hope this helps if you hadn't managed to find it already.

thanks

Chris

(in reply to Bombur)
Post #: 15
RE: WaW Revised version M Now Available - 6/8/2009 8:21:24 PM   
coxville


Posts: 87
Joined: 4/12/2009
From: Birmingham UK
Status: offline
found the SS problem. Event 116 was checking Munich and in line 99 swapping the people to Germany (3) rather than SS.

Sure you would have found that by now anyway.

Happy Modding

Chris

(in reply to coxville)
Post #: 16
RE: WaW Revised version M Now Available - 6/8/2009 9:01:40 PM   
explorer2

 

Posts: 465
Joined: 11/30/2007
Status: offline
Thanks for catching this Chris.
I've now corrected it and will include it in version N.

(in reply to coxville)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> WaW Revised version M Now Available Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094