Greg Wilcox
Posts: 361
Joined: 4/14/2006 Status: offline
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Hi everyone, We've got a Public Beta (v2009.036) Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. You can download either the compressive or the incremental as a Registered Download as long as you have registered your Larry Bond's Harpoon Commander's Edition serial number in our Members Club (click on the MEMBERS link in the top nav bar). 2009.036 Changes: New Features: • Unit Window now uses the same zoom levels as the Group Window and can use the Textured Land and Water settings. • Submarines can now shoot guns at ships. • Non Intercept/Escort planes will no longer go off on ATA missions. • Implemented a new Escort jamming model with greater variability in the protection a jammer can offer nearby groups against distant radars. • Improved AI BOL shots so that the AI shoots itself less! • Scenario Designers can now add a platform of a particular name to a scenario any number of times, allowing more units of a Class than the database recognizes. This is particularly useful for land-based air defense units. • Added ‘o’ hotkey to show On Station Rectangles, if present, for victory conditions. Added ‘l’ hotkey to return to 1:1 time compression. The Alt-t hotkey will now alternate thru showing no paths, showing selected group’s path, and showing all friendly group’s paths in both GE and SE. • When the player deletes a formation air patrol event, the game will no longer maintain that air patrol if the returning plane is shot down. • The Aircraft RTB dialog will now highlight the original airfield by default if it is capable of landing the planes. • Added the stopped clock time compression option (the ability to pause without the pause dialog preventing map traversal and menu traversal). Also effected with Ctrl-Alt-p hotkey. • Sufficiently damaged subs will surface and stay surfaced. They will also split into a new group of their own. • Scenario designers can now successfully use Staff Notes to send the player messages at specific times in the scenario. • Expanded WestPac BattleSet as seen in the HCE Demo! • New EMCON AI that tells the AI when to turn on sensors and prompts player to turn on sensors. It is now much more intelligent and at times sneaky. • Many new command line switches for the Game Engine and Scenario Editor. • Updated HCDB Database including but not limited to… o Shi Lang (Varyag) CV – China o DF-21C ASBM Bty – China o JAS.39C Gripen - South Africa o Manthatisi (T209/1400) SS - South Africa o P-8I Poseidon - India Bug Fixes/Workarounds: • Multiple Crash bugs eliminated in both Game Engine and Scenario Editor. • EC2000 BattleSets will now show the correct Strategic Map graphic. • Got rid of the double prompting for game options (side, nuke release, etc.). • ASMs/SSMs with the Snap Up/Down flag can now be shot at by point defense weapons (previously ASMs/SSMs outside the altitude capabilities of defensive mounts could not be engaged in point defense mode, now they can be if the ASMs/SSMs have the Snap Up/Down flag. • When a surface or sub group is given a stop order, keep it stopped. Previously they would often start moving again in response for formation keeping events. • ASW birds will now RTB when told to do so instead of choosing any action they wanted to take. • Fixed the 10x too large BOL range rings and made it yellow like it should be. • Fixed the inability to re-task air groups already on an attack mission. • Logging will really work in Release builds now. • Refueling tweaks to prevent refueling immediately upon takeoff. • Fixed out of fuel problems caused by aircraft that fly faster at lower altitudes than higher altitudes. Endurance is now calculated from the slowest speed. • Tweaked the shortening of the information in the installation/ship/plane/submarine list boxes in the Scenario Editor so that more relevant information is shown in the space available. • The SE now properly stores the database information in scenario files. • Repeating LR patrols can now be properly deleted from a scenario and will trigger properly in the game. • The Scenario Editor was throwing away the % chance of inclusion for planes, now it isn’t. • Many other minor fixes, tweaks, and improvements.
< Message edited by Greg Wilcox -- 5/21/2009 9:54:49 PM >
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Greg Wilcox Production Assistant
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