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RE: Modified interface in Admiral Edition?

 
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RE: Modified interface in Admiral Edition? - 5/22/2009 3:58:15 PM   
Chad Harrison


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quote:

ORIGINAL: Bullwinkle58

I agree with you, up to the point of managing the Japanese economy. That is a total dog's breakfast.



Just do what I do: Dont play Japan

(in reply to Bullwinkle58)
Post #: 31
RE: Modified interface in Admiral Edition? - 5/22/2009 5:48:03 PM   
Bullwinkle58


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quote:

ORIGINAL: Chad Harrison


quote:

ORIGINAL: Bullwinkle58

I agree with you, up to the point of managing the Japanese economy. That is a total dog's breakfast.



Just do what I do: Dont play Japan


Well, I don't, but I'd like to. In particular, I'd like to get full value from my purchase.

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(in reply to Chad Harrison)
Post #: 32
RE: Modified interface in Admiral Edition? - 5/22/2009 9:00:44 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN


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Post #: 33
RE: Modified interface in Admiral Edition? - 5/22/2009 9:06:32 PM   
Terminus


Posts: 41459
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From: Denmark
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And that, my friends, is why Subchaser is da man!

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Post #: 34
RE: Modified interface in Admiral Edition? - 5/22/2009 9:44:27 PM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
Subchaser, those are very nice!

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN



(in reply to Subchaser)
Post #: 35
RE: Modified interface in Admiral Edition? - 5/23/2009 3:49:09 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Folks need to remember that AE is not WitP2. It is the "life extension program" for WitP1, and from what we've seen so far it's going to be a remarkable achievement. In some ways AE is kind of like the B-52. It flat out doesn't seem to belong in this era when you park one next to it's modern brethren, but under the hood she's a whole new bird. Still, no matter what they do, it all has to hang on that ancient airframe. She'll never do Mach-anything, but she's a quantum leap from her Rev-0 origin.

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Post #: 36
RE: Modified interface in Admiral Edition? - 5/23/2009 4:01:03 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
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quote:

ORIGINAL: Subchaser
5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN


Very nice indeed!


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Subchaser)
Post #: 37
RE: Modified interface in Admiral Edition? - 5/23/2009 4:50:05 AM   
ny59giants


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Joined: 1/10/2005
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quote:

I agree with you, up to the point of managing the Japanese economy. That is a total dog's breakfast. The UI of that portion of the game has prevented me from playing 50% of the game I bought. I would prefer root canal.


I would have agreed with you more last year about this time or slightly earlier. However, there is a nice utility availalble called Tracker that makes running the Japanese economy a lot easier. I'm now in my third game as Japan. I just took over the third one from a friend, so some of the stuff is new, but I'm learnimg and having fun.

(in reply to Bullwinkle58)
Post #: 38
RE: Modified interface in Admiral Edition? - 5/23/2009 5:12:39 AM   
Fallschirmjager


Posts: 6793
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If even Matrix people are recognizing that Subchasers skin is better than the default skin, why not just make Subchasers skin the default skin

(in reply to ny59giants)
Post #: 39
RE: Modified interface in Admiral Edition? - 5/23/2009 10:02:19 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
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i have hand and arm pain as it is....(dam human body flawed like witp was )the less clicks the better.

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Post #: 40
RE: Modified interface in Admiral Edition? - 5/23/2009 12:56:16 PM   
Zakhal


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From: Jyväskylä, Finland
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Very nice pics subchaser!

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(in reply to tigercub)
Post #: 41
RE: Modified interface in Admiral Edition? - 5/23/2009 6:37:00 PM   
Herrbear


Posts: 883
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From: Glendora, CA
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Looks real nice. Thanks.

(in reply to Subchaser)
Post #: 42
RE: Modified interface in Admiral Edition? - 5/23/2009 6:46:21 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
Status: offline

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN



Without question Outstanding work!!!!!!!!!!!!!!!


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(in reply to Subchaser)
Post #: 43
RE: Modified interface in Admiral Edition? - 5/23/2009 7:41:17 PM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Subchaser
5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN


Very nice indeed!




Agreed. Extremely nice!!

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Erik Rutins)
Post #: 44
RE: Modified interface in Admiral Edition? - 5/23/2009 7:59:21 PM   
Subchaser


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Thanks for your comments guys! It won’t take long to finish it, I hope there will be full version uploaded soon after AE release.

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Post #: 45
RE: Modified interface in Admiral Edition? - 5/23/2009 8:02:36 PM   
Barb


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From: Bratislava, Slovakia
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Subchaser: Beautifull!

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Post #: 46
RE: Modified interface in Admiral Edition? - 5/23/2009 10:12:56 PM   
Kurita

 

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Those look gorgeous!!!!! Can I play witp with this skin? I’m still not sure about AE

(in reply to Subchaser)
Post #: 47
RE: Modified interface in Admiral Edition? - 5/23/2009 10:14:01 PM   
Terminus


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Joined: 4/23/2005
From: Denmark
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Same file format, so once Subchaser sees fit to finish them, yes.

_____________________________

We are all dreams of the Giant Space Butterfly.

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Post #: 48
RE: Modified interface in Admiral Edition? - 5/23/2009 10:17:51 PM   
Kurita

 

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quote:


(in reply to Kurita)
[Send Private Message] Report | Post #: 48
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[Reply to Message] All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Admiral's Edition Expansion >> RE: Modified interface in Admiral Edition? Page: << < prev 1 [2]

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Terrific!!! Thank you Terminus!

(in reply to Terminus)
Post #: 49
RE: Modified interface in Admiral Edition? - 5/24/2009 3:48:18 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN



Great to see you here again!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Subchaser)
Post #: 50
RE: Modified interface in Admiral Edition? - 5/24/2009 4:05:58 PM   
IndyShark


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From: Indianapolis
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I love the new GUI. I hope it will be easy to install!

(in reply to Apollo11)
Post #: 51
RE: Modified interface in Admiral Edition? - 5/24/2009 4:54:00 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline

quote:

ORIGINAL: IndyShark

I love the new GUI. I hope it will be easy to install!


It will be one-click installation... okay! two-click-installation. fairly easy.

Greetings Leo!


_____________________________


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Post #: 52
RE: Modified interface in Admiral Edition? - 5/24/2009 5:08:19 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Subchaser

Greetings Leo!


I still use your map in my WitP... would never change it...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Subchaser)
Post #: 53
RE: Modified interface in Admiral Edition? - 5/24/2009 5:43:01 PM   
IndyShark


Posts: 303
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From: Indianapolis
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I think I can handle that! Thanks again

(in reply to Apollo11)
Post #: 54
RE: Modified interface in Admiral Edition? - 7/18/2009 10:26:39 AM   
viberpol


Posts: 838
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From: Gizycko, Poland, EU
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quote:

ORIGINAL: Subchaser
Thanks for your comments guys! It won’t take long to finish it, I hope there will be full version uploaded soon after AE release.


J U S T M A R V E L L O U S!

BTW: Did you finish your art Subchaser?


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Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

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Post #: 55
RE: Modified interface in Admiral Edition? - 7/18/2009 6:15:30 PM   
AttuWatcher

 

Posts: 489
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Very well done art Subchaser! 

(in reply to viberpol)
Post #: 56
RE: Modified interface in Admiral Edition? - 7/18/2009 9:01:43 PM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
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quote:

ORIGINAL: Shark7

I'm pretty bad about forgetting to do things...like set destinations for transport fleets, etc.



Won’t be a problem there Sharky… if I see one of your transport TF that looks lost, I’ll just allow it to sail past unmolested (yeah right).


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When you see the Southern Cross, For the first time
You understand now, Why you came this way

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Post #: 57
RE: Modified interface in Admiral Edition? - 7/18/2009 9:07:57 PM   
DivePac88


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Nice job there Subchaser.

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When you see the Southern Cross, For the first time
You understand now, Why you came this way

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Post #: 58
RE: Modified interface in Admiral Edition? - 10/19/2009 4:11:45 PM   
cantona2


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Subcahser are these available yet? Wonderful effort.

< Message edited by cantona2 -- 10/19/2009 4:12:55 PM >


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Post #: 59
RE: Modified interface in Admiral Edition? - 10/26/2009 1:01:49 PM   
Templer_12


Posts: 1700
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From: Germany
Status: offline
quote:

ORIGINAL: cantona2

Subcahser are these available yet? Wonderful effort.


Here´s one more candidate!

< Message edited by Templer -- 10/26/2009 1:02:41 PM >


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Post #: 60
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