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Disorgainized Teams - 5/23/2009 12:44:51 AM   
Senior Drill


Posts: 199
Joined: 11/21/2007
From: Quantico
Status: offline
Using the DR55001b Beta patch, I'm now seeing Disorgainized for some teams that have been in battle a bit and suffered numerous casualties. A commonality seems to be a yellow or red cohesion bar.

Can the devs add some enlightenment on this new feature?

Edited because I hit OK rather than Preview while messing with the dang font and color bit. And then forgot the screenshot. Geez,





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< Message edited by Senior Drill -- 5/23/2009 12:50:06 AM >


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C'est magnifique, mais ce n'est pas la guerre.
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RE: Disorgainized Teams - 5/23/2009 1:46:43 AM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Unfortunately there was a communications mix up that resulted in this patch going out to member club folks a few days before we expected.  So while this part isn't adequately explained, you did get the beta patch before the long weekend.

Initial feedback on the battle group cohesion mechanic was that the lower soldier morale (and thus lower force morale) penalty for low cohesion was not noticeable enough. So we added an additional minor penalty which is also a bit more 'in your face'.

If a battle group's cohesion drops you may start to see disorganized teams in the Battle Group screen.  These teams are out of your control between battles, will not receive replacements or repairs, and are 'locked' into your battle group roster. You can't swap them out for another team.  So sometimes you may end up stuck with a 2 man rifle team, or an immobile AFV, or be unable to swap out an AT gun, etc.




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RE: Disorgainized Teams - 5/23/2009 2:13:13 AM   
squadleader_id


Posts: 302
Joined: 10/29/2006
Status: offline
I like this...very nice new feature!
Nice work, Steve!!

Yeah...the fix list for the DR55001b Beta patch needs a proper re-write...currently it reads like the dev team's "to-do check list"


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Post #: 3
RE: Disorgainized Teams - 5/23/2009 2:58:33 AM   
Senior Drill


Posts: 199
Joined: 11/21/2007
From: Quantico
Status: offline
I agree with SL. This is a very good add.

From the esthetical (which I barely recognize as a concept and can't ever remember how to spell correctly without the aid of a spell checker) viewpoint, the overprint should be centered, not be in Italics and should be located just above the mid point of the icon. Float it over the heads of the grunt silhouettes at the expense of superimposing on the unit type symbol. Stamp it in the middle, so to speak.

Dang. I swear I have seen those same slouch grunt silhouetts somewhere before. Maybe in a manual, or some file I have stashed somewhere. .... Oh!

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C'est magnifique, mais ce n'est pas la guerre.

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The mo' Murphy, the merrier... - 5/23/2009 4:22:02 AM   
xe5

 

Posts: 783
Joined: 5/3/2009
Status: offline
Akin to CC3's "Needs to rest" except by the time TLD teams reach that point, its too late for R&R.

Also helps 'individualize' BGs with unique teams. Does being out of supply increase disorganization and amount of replacements, or does it just decrease cohesion?

(in reply to Senior Drill)
Post #: 5
RE: The mo' Murphy, the merrier... - 5/23/2009 4:32:38 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Awesome change!!!

Having partial squads and tanks with damaged guns or being unable to move will make battles more unique. Might even get me to rest and rotate BG's in and out of the front line now....

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Post #: 6
RE: The mo' Murphy, the merrier... - 5/23/2009 8:43:01 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Nice add - will be interesting to see how this plays out.

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Upper portion used with permission of www.subart.net, copyright John Meeks

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