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sMG34 - 5/4/2009 6:01:39 PM   
Pzt_Serk


Posts: 92
Joined: 10/30/2008
Status: offline
There is a problem with the sMG34. Looks like it is coded as as light mg. the gunner has np tripod and less ammo. That might explain some deploy problem as the guy is sometimes positioned at the back of the team with no los, resulting in the infamous «can't see» call while his teamates are firing at advancing infantry with their rifles.





Cheers,

< Message edited by Pzt_Serk -- 5/4/2009 6:14:46 PM >
Post #: 1
RE: sMG34 - 5/4/2009 6:38:44 PM   
Korzun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
Hi Serk,

I think you are correct. As the workbook indicates the sMG34 soldier 2 has a light MG 34. I changed it and got this:




Attachment (1)

(in reply to Pzt_Serk)
Post #: 2
RE: sMG34 - 5/4/2009 7:05:14 PM   
RD Oddball

 

Posts: 4836
Joined: 2/10/2007
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Thanks for the report.  Got it and we'll get it fixed.

(in reply to Korzun)
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RE: sMG34 - 5/5/2009 12:40:33 AM   
D.Ilse


Posts: 330
Joined: 5/2/2009
From: Florahduh, yea that state.
Status: offline
yea I noticed that last night playing.

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RE: sMG34 - 5/23/2009 7:54:00 PM   
Lawnchair Warrior

 

Posts: 12
Joined: 4/5/2009
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Did the patch get taken down? I don't see it anywhere...

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RE: sMG34 - 5/23/2009 8:06:40 PM   
Senior Drill


Posts: 199
Joined: 11/21/2007
From: Quantico
Status: offline
It took me a bit of searching to find it the other night. As it is a Beta and not an "official" patch, it is only available in the /Community/Members Club/Registered Downloads section. "Registered Downloads are only available to Members Club members who have registered their games/serial numers. To gain access to Registered Downloads for a particular game, please register your serial number .... ".

Use the "Community" link at the top of the page to get started.

_____________________________

C'est magnifique, mais ce n'est pas la guerre.

(in reply to Lawnchair Warrior)
Post #: 6
RE: sMG34 - 5/23/2009 8:33:34 PM   
Lawnchair Warrior

 

Posts: 12
Joined: 4/5/2009
Status: offline
Is that   Close Combat: The Longest Day 5.50.01b? It says it's 114mb.

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Post #: 7
RE: sMG34 - 5/23/2009 9:19:23 PM   
Senior Drill


Posts: 199
Joined: 11/21/2007
From: Quantico
Status: offline
Yep. Healthy little bugger, ain't it?

_____________________________

C'est magnifique, mais ce n'est pas la guerre.

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Post #: 8
RE: sMG34 - 5/24/2009 4:21:13 PM   
RD Oddball

 

Posts: 4836
Joined: 2/10/2007
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Not to get too far off the thread topic --  Thanks for illustrating the beta patch download process Drill.  We would like to get as much feedback on it as possible so that'll help. 

A lot of the updates/enhancements were based on feedback from everyone.  Others weren't required fixes since they didn't interfere with nominal operation and weren't reported but we felt they should be fixed anyway.  Even though the graphical fixes were minimal by contrast the files they go into are pretty big which mostly contributed to the file size.  Neither her nor there I guess.  Just a thing.

(in reply to Senior Drill)
Post #: 9
RE: sMG34 - 5/24/2009 7:41:15 PM   
Lawnchair Warrior

 

Posts: 12
Joined: 4/5/2009
Status: offline
I noticed you did some fixes on stone fences vs. stone walls. Not sure if this applies, but I had a team I ordered to path over a wall. When they got to the wall it took a good 30-45 seconds for them to make it over. I did the mouse-over thing to see why so long and it said it was a high wall. Nice touch that simulated them all climbing. I'm used to my teams just doing a quick bunny hop over anything and everything.

(in reply to RD Oddball)
Post #: 10
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