jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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Background: Back in early 2007, I joined Nik as the "Beta" team for his Guadalcanal Scenario for "NikMod" with the stock game engine. After about six months of play testing we released the scenario and then Nik started working on porting the scenario over to AE. The design goal of this scenario is to put the player in the role of theater commander - and present the problems to the player that the real theater commanders had. First and foremost is logistics. In Nik's GuadMod scenario, you will wonder "where is all my supply"? where is my "fuel"? How can I do anything with no supply or no fuel? In stock and in AE it is possible to stockpile large amounts of fuel and supply as you prepare to operate in a given area. Players (who plan ahead) rarely find themselves operating on a shoestring. In the real war - the Americans and Japanese in the South Pacific could not direct their bosses to send them everything they needed - they had make do with what they had. But the player will find shortages of everything: Aircraft, engineers, transport ships. All the things the players wants most, will be in short supply! So, if fighting a campaign under (simulated) realistic conditions sounds like your cup of tea - then the Guadalcanal Scenario will be for you. A six month campaign - long enough to require planning as well as execution - but not so long that your kids will grow up while you are playing it! Japanese Plan: I have not played the AE version of this scenario in over a year - and I understand much has changed since then - so I am the equivalent of a newly assigned Commander who is comming from far away - let's say I've been reassigned from Central Mongolia where I was in charge of the rivervine forces there - now I'm running the SE Pacific Area. The Army units assigned to my command are attacking across the Owen Stanley from Buna towards Port Morseby and my naval engineers are completing an airfield at Lunga. We know we have a supply shortage - and we know our predecessor dropped a fairly large quantity of supplies on Ponape (9,000 supply) so one of our early missions will be to send some ships over to pick up that supply. We also would like to build an airbase at Shortlands to provide a way station for aircraft staging back and forth between Lunga and Rabaul - so we will send an engineer unit from Rabaul to Shortlands. The Navy will plan an amphibious operation against Milne Bay, so we will begin planning for that. Also we will assign some of our cruisers to bombard the Allied installations there. The Navy has a few (6) A6M at Lae - they will fly some ground support missions in support of the Army's attack across the Owen Stanley. We have three minelaying submarines - with mines aboard at Rabaul - so we will send one to Milne Bay, to lay an offensive minefield, one to Lunga to lay a defensive field and the third to Luganville at Espiritu Santos to lay an offensive field. We have two R-boats in the Coral Sea - one will patrol in the Triangle Cooktown, Milne Bay, Port Morseby and the other will patrol a triangle Townsville, Newcastle, Great Barrier Reef. And here is a pic of the Army Brigrade which is advancing across the Owen Stanley.
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AE Project Lead New Game Project Lead
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