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Tree v Yammy PH Attack Questions

 
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Tree v Yammy PH Attack Questions - 5/27/2009 1:51:50 AM   
DE679

 

Posts: 31
Joined: 6/3/2008
From: VA
Status: offline
I know this is a touchy subject. I do not want to start any trouble, BUT I have some questions. Are the BB's that are reported "sunk" really sunk, or are they FOW sunk and still afloat? With the new AE shipyard and damage repair routine can these actually sunk BB's be refloated and repaired in the "sallow" waters of PH? Or are they total lost? Why were there Torp hits on the USS Maryland and the USS Tennessee since they were masked by other BB's?

Thanks.
Post #: 1
RE: Tree v Yammy PH Attack Questions - 5/27/2009 2:40:57 AM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: DE679

I know this is a touchy subject. I do not want to start any trouble, BUT I have some questions. Are the BB's that are reported "sunk" really sunk, or are they FOW sunk and still afloat?


In AE, with FOW on, ships may be falsely reported "sunk."

quote:

With the new AE shipyard and damage repair routine can these actually sunk BB's be refloated and repaired in the "sallow" waters of PH? Or are they total lost?


Actually sunk ships remain sunk. They can not be refloated

quote:


Why were there Torp hits on the USS Maryland and the USS Tennessee since they were masked by other BB's?


AE is no different from WitP (or even PacWar) in that respect. The design team was leery of trying to code single, specific situations. The team leads felt (and I agree) that the drawbacks outweighed the advantages.


_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to DE679)
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RE: Tree v Yammy PH Attack Questions - 5/30/2009 3:10:00 AM   
DE679

 

Posts: 31
Joined: 6/3/2008
From: VA
Status: offline
Thanks so much for the reply Black horse. Can't wait for AE to be released.

(in reply to Blackhorse)
Post #: 3
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