IChristie
Posts: 673
Joined: 3/26/2002 From: Ottawa, Canada Status: offline
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Yes, I think I said back in the long ago that UV will drive control freaks nuts (it already is judging by some of the threads on this forum). Part of the addiction is that you just CANNOT guarantee the results you will get from any given tactic or strategy. You just HAVE to run the combat results to see what's going to happen! At first this drove me nuts. I would construct an artful and insightful strategy, plan in advance, line up all the elements and then poof! the CV's would launch strikes at TF's half a board away or the enemy would sail around my blocking TF's and end up in the harbour with all my tpt's (remember THAT one!). The bottom line is that the game will challenge your assumption that you could have done better or differently than your historical counterparts - even with godlike omniscience you can't always make it go the way you want to. This is one of the best things about the game in my view. It makes you deal with aspects of command that few other games make you think about - supply, leaders, training, morale, resting your troops. These aren't the most exciting aspects of running a war, but they make the game great as far as I'm concerned. The really tricky thing is that if you don't master them, you won't even know why your getting beat :rolleyes:
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Iain Christie ----------------- "If patience is a virtue then persistence is it's part. It's better to light a candle than stand and curse the dark" - James Keelaghan
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