Fishbed
Posts: 1822
Joined: 11/21/2005 From: Beijing, China - Paris, France Status: offline
|
quote:
ORIGINAL: Japan quote:
ORIGINAL: vettim89 Well it is after all just a game. As such there has to be some play balance. No, that is were the difference in opinion is. If the AE Team want to claim that AE is based on Historical Possibilities ONLY, and not based on Fictive factors like Game Balance, Bonuses or similar, then it is also a recognition of the fact that the game is based on Historical Possibilities and NOT based on Historical Actually Results. Historicle results requires same situation as historicle, but if a Jap player only manage historicle results... then he is a poor player. After all, if you get results who just remind about the historic ones, then you must have screwed totally up as Japan because With all the knowledge we have, who they did not have, any Jap player must be able to get at least 3-4 times as good results as they got historical, and that is were the point is. I have asked the AE team in many posts if Game and Player Balance plays ANY factor, and the answer have been NO, it does not. Historical Possibilities and realistic Moddeling of units is the ONLY factor, not Player Balance, Not Commercial Interests or other Fictive Factors. If this is true (and if it is not, then they can correct their anwser now) .. so if this is true, then we will see a Week Japan in 1941, with the possibiletys of becomming strong by 1944, because, and of course... ANY country can manage huge improvmants if enugth resourses is put into it over a period of 2 years. This also applays for stonage nations like Japan. 2 Years of Improvments will enable you to get improvments. My god Japan. If you don't like the AE is starting to look like (aka a WitP++) just don't buy it and go get a life. You won't make anyone change his mind, especially not the developers, so why would you waste any more time complaining and trying to convince people about how wrong they are as you just CAN'T do anything about it?! My, there are small scenarios so you can enjoy a fair fight from time to time. But, hey: great news, the War in the Pacific wasn't fair, nor balanced. Few wars in history ever were. Don't expect me to feel sorry about that, my family paid the IJA its fair share. If you are waiting for some supersize-me game for the average JFB, well AE isn't, and you won't have any impact on that. So just wait for a nice fantasy/alternative history mod, or create one yourself, but damn it, Vanilla WitP is about re-enacting a given conflict as best as we can, not about giving life to your wet dreams! Man, war isn't about moving little pawns on a map, it's about getting the Navy and the Army cooperate on silly operations while they just can't figure who's going to control the whole thing, while closely watching the fuel reserves getting to a scary level, and praying for a truce before everyone starts to realize how much of a joke your industry really is. Right now the Japanese player has naturally so many advantages I can't even think of thanks to game mechanics, I wonder what the debate is all about. And I forgot: I usually play Japanese, btw, so yes I am complaining about my own "side".
< Message edited by Fishbed -- 6/4/2009 12:30:43 AM >
_____________________________
|