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1792 All-Generals Mod

 
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1792 All-Generals Mod - 6/12/2009 2:04:56 AM   
Russian Guard


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Attached are the files to download for the 1792 "All Generals" mod. There's a readme included for more details, tying these scenario's together required a few arbitrary decisions be made.

The files enclosed are:

COG2Generals.txt
COG2players.txt
COG2start.txt
readme.txt

All 3 game files are named as mod files, you'll need to back up your original files, paste these in and then rename them as the proper file name. (Or do it however you normally do).

Enjoy!





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RE: 1792 All-Generals Mod - 6/12/2009 2:54:11 AM   
ptan54

 

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Great stuff!

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RE: 1792 All-Generals Mod - 6/12/2009 3:15:22 AM   
Anthropoid


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Thanks a ton Russian Guard!

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

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RE: 1792 All-Generals Mod - 6/12/2009 7:12:38 PM   
Bonaparte78


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Great job, Russian Guard!!! 

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RE: 1792 All-Generals Mod - 6/12/2009 7:17:13 PM   
Anthropoid


Posts: 3107
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Hey RG, I hate to bug with a question like this, but in hopes that you may know a quick solution . . . here I quote myself from the PBEM 109 thread

quote:

Point of note here: I'm not certain how the engine works, but I just tried something to see if having both the "Stock 1792" scenario and a "All Generals 1792" scenario running would work.

I copied my 1792_S folder and renamed it 1792_All_Generals. Then I replaced the three files from RG's all-generals mod and started up a new game. The 1792_All_Generals scenario that I just created the new folder for does not show up in my list of options for scenarios to start a new game.

Consequently, we seem to have three options:

1) Convert our 1792_S folders to include the 1792_all-gens files, and I'm guessing making any existing 1792_S games (including our Another PBEM match) broken.

2) Have two versions of the folder and switch them back and forth

3) Figure out how the app gets its list of Scenarios and change that so that the folder for the 1792_All_Gens Scenario will actually show up in the list.

Well of course the fourth option would be to not make use of RG's new 1792 all generals stuff at all.


So in sum: is there a way to add a new scenario to the list that you have to choose from when you go into the screen to setup a new game? Or is our only option to overwrite one of the existing scenarios with these three new "all generals" .txt files?

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Bonaparte78)
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RE: 1792 All-Generals Mod - 6/18/2009 7:03:29 PM   
ericbabe


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Just add a new subdirectory under the Scenarios directory with a "_S" at the end of its name.  It should then show up in the list of scenarios.


_____________________________



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RE: 1792 All-Generals Mod - 7/14/2009 7:53:08 PM   
Russian Guard


Posts: 1251
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Just a note to say that I have adapted the General ratings for Uvarov as they appear in the Official 1812 scenario, except that Uvarov starts as a 1-star.

I have also moved his turn of entry up 4 months (subtract 4 from hs entry turn number).

For any who want to modify their copies of this mod.





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