Anthropoid
Posts: 3107
Joined: 2/22/2005 From: Secret Underground Lair Status: offline
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quote:
ORIGINAL: jeffk3510 quote:
ORIGINAL: pad152 I played the CHS mod for WITP, and off map area for British forces coming into India made sense but, Panama didn't! I mean just have stuff show up on the west cost of the US/Canada a week later. In the AE manual I see off map areas for the Soviet Union, Eastern Canada, Eastern US, Monbasa, Cap Town, Port Stanley, plus others. I just don't see the reason for most of these and forcing the player to moving troops, ships, supplies, etc. not only across the pacific but, also move them to/from all these other off map places seems like a bit. What the pacific map wasn't big enough, there wasn't enough already for the player to do? What is the purpose of these? What does this add to the game other than waste player time? If you don't like it, don't buy it. Best advice for a lot of you who are complaining when you haven't even played the game yet. And BTW, you're not 'debating' your complaining . . . nah, whining is more accurate. NO game is perfect, and no game is ever gonna be perfect. But then perfection is the enemy of excellence. Any accurate simulation of variable X in a game, often involves a tradeoff in inaccuracy, or creating open loopholes for exploits in variables Y, Z and Q. The only solution often seems to be to abstract everything more, which obviously is not what WiTP or AE are about in the first place. If the game had been out for a year, even six-months, and you had played it, and found that this stuff you are whining about was a game spoiler, or imblancer or whatever, then maybe you'd have some leg to stand on. Fact is, you're preemptively whining. Must be some kinda issues or agenda lurking there?
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