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Novel Idea: Teaching Tool using AI

 
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Novel Idea: Teaching Tool using AI - 6/24/2009 2:33:23 AM   
Snydly


Posts: 46
Joined: 10/4/2006
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How's this for a curious idea and an additional way for people to learn the game and what is possible.

Let the AI play itself. That would mean letting an AI Axis play an AI Allies and watch the moves and situations present themselves. Not only would it test the AI to a very high level and allow the developer to make adjustments as needed, but it would help show newer players what is possible in the game hopefully.

** Come home ... crack a beer, start up MWiF. AI Axis plays AI Ally. Watch the game ... stop the game to check a couple stacks ... continue ... watch Axis mow over Poland and France in impecable fashion by J/A 1940 ... then see what happens next **
Post #: 1
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 2:51:07 AM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline
I suggested an AI vs AI mode as a learning aid years ago. AFAIK Steve isn't going to do it, at least for release 1.

Cheers, Neilster

(in reply to Snydly)
Post #: 2
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 3:22:48 AM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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quote:

ORIGINAL: Neilster

I suggested an AI vs AI mode as a learning aid years ago. AFAIK Steve isn't going to do it, at least for release 1.

Cheers, Neilster


True.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Neilster)
Post #: 3
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 2:16:31 PM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
AFAIK ???????????????

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the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to Shannon V. OKeets)
Post #: 4
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 3:29:40 PM   
Caquineur


Posts: 96
Joined: 4/21/2009
From: Aix en Provence, France, Europe
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quote:

ORIGINAL: michaelbaldur


AFAIK ???????????????


AFAIK is, AFAIK, "as far as I know."

(in reply to michaelbaldur)
Post #: 5
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 3:50:02 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
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Actually I was calling Steve an AFAIK for not including an AI vs AI mode It's like a cross between being effete and a fake. What an AFAIK

Cheers, Neilster.

(in reply to Caquineur)
Post #: 6
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 6:12:29 PM   
Anendrue


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Joined: 7/8/2005
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Neilster you crack me up. ROFL

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Post #: 7
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 6:15:22 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Neilster

Actually I was calling Steve an AFAIK for not including an AI vs AI mode It's like a cross between being effete and a fake. What an AFAIK

Cheers, Neilster.

I'll have you know that both of my feet are real!

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Neilster)
Post #: 8
RE: Novel Idea: Teaching Tool using AI - 6/24/2009 10:32:03 PM   
MajorDude


Posts: 199
Joined: 1/20/2009
Status: offline

quote:

ORIGINAL: Snydly

How's this for a curious idea and an additional way for people to learn the game and what is possible.

Let the AI play itself. That would mean letting an AI Axis play an AI Allies and watch the moves and situations present themselves. Not only would it test the AI to a very high level and allow the developer to make adjustments as needed, but it would help show newer players what is possible in the game hopefully.

** Come home ... crack a beer, start up MWiF. AI Axis plays AI Ally. Watch the game ... stop the game to check a couple stacks ... continue ... watch Axis mow over Poland and France in impecable fashion by J/A 1940 ... then see what happens next **



That is the way a lot of us tested our AOE2 and other rts maps/scenarios to see how well they worked or not...

(in reply to Snydly)
Post #: 9
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