11Bravo
Posts: 2082
Joined: 4/5/2001 Status: offline
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Hello. There is some behavior concerning moving a task force that I don't understand. I apologize for the long rambling post... Started up scenerio 6 Operation Mo and selected TF203 in Brisbane to learn about TF movement. Set destination hex to Cairns (~32 hexes away), don't remember about the react, retire settings. Anyway, I noticed the move settings give 12/5, which is max speed/cruise speed in hexes. I also note the endurance amounts, which should burn off at about 30 per hex at cruise, and at 180/hex at max speed. Execute the orders. The first day the TF moves 16 hexes up north. The second day it moves another 16 hexes. I don't let it into Cairns. I just park it one hex shy with partrol/don't retire and don't react to enemy. First observation: The TF moves farther than it should be allowed by the TF information screen's move 12/5 information. It moved 16 hexes, not 12. Also, why hurry? Why not move at cruise (5 hexes) and save the max speed for when it matters? If max speed is 12 hexes, what shall we call 16? ;) Second observations: The endurance was burning off at a TF average of 235/hex. This is the total endurance expended divided by the 32 hexeds moved. At max speed, you would expect about 180/hex. By the way, this task force has 2CA, 1CL, 2DD. Now I move it 1 hex into Cairns. It auto docks. It may have done some refueling. I click refuel from port and the DD's use up 150 OP's. Third observation: All the ships save 1 have topped off their endurance to similar values at the beginning of the scenerio. Good. But 1 ship, the CA Australia (always those Aussies!) "refuels" the endurance up to 10604. It started at 13,250. Maybe the scenerio editor gave it too much at the beginning? Now I stay at the port a few days, undocking, docking, refuel from port, just to see what happens. The endurance levels stay roughly the same, but the DD's always expend OP points, ~150. Fourth observation. Why are OP points expended for just some of the ships, for a task that isn't taking place? If the DD's endurance is topped off, why is that taking 15% of a day, every day, when the number is not budging? Now I head back to Brisbane. I again note the movement is 12/5, but I'm used to those 16 hex sprints. First day out of Cairns, the TF moves 24 hexes. :eek: A lot of endurance was burned off in that race. Fifth observation: Actual TF movement seems unrelated to the movement parameters. I hope this is useful to somebody. I am still trying to learn this game. Not sure if any of this is a bug, or just my incomplete understanding. I will poke this a little more and see what I learn. My next thought is to transfer out some ship types and see what happens. That, and reread the manual. :)
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Squatting in the bush and marking it on a map.
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