Titanwarrior89
Posts: 3283
Joined: 8/28/2003 From: arkansas Status: offline
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QuestionS? 1. Whats the scale? 2. How does weather work? 3. Do you have to have the disc in to run it? 4. How is the naval game? 5. Does terrian effect combat as well as movement? quote:
ORIGINAL: Jim D Burns quote:
ORIGINAL: Barthheart Did yo uactually buy it? If so how is it? I bought it pre-order and have been playing it pretty much non-stop since it was released. I am currently in a PBEM game against Halsey, another WitP fanatic like me from these forums. The initial learning curve is steep if you've never actually played the board game as I hadn't, but it is nowhere near as complex or difficult to learn as a game like WitP. I found once I'd fully read the manual and played about 1 year of the game, everything had become second nature to me. I can now do an average turn in about 15 - 30 minutes, depending on how active the war is. Clear turns in the spring and summer are very busy turns, mud and snow turns, not so much. Overall, I enjoy the game a lot. My only gripe is one with the air point system the game uses. It's too all or nothing for my tastes. As an example, it is futile as the western allies to try and contest the air space in the west zone in the early game. If you place points in the air superiority box, they'll simply be overwhelmed and annihilated by the far more numerous German points. So what you have to do is stand down your air points and build up strength until after Germany attacks France and the low countries, which means you concede the air totally to Germany. Then you send everything up when he attacks France and there are a few turns of combat until one side or the other becomes clearly dominate. Then the losing side stands down and begins building up its strength, thus totally conceding the air space. I'd prefer a system that wasn't so devastating to air strength and allowed both sides to keep a continual air presence no matter how outnumbered they are. But the 1/6th chance each air point assigned to air superiority has to shoot down an enemy air point means the more outnumbered you are the faster you get destroyed. Basically it's like Risk, every point you have gets to roll a die. Now don't get me wrong, the system works in game as designed, and it does follow historical expectations. Germany is dominate early on when it needs to be, so it can land in Norway and take out France. The western allies build up dominance eventually in time to counter-attack in Africa. Russia gets blown away in 41, but like the allies it too eventually builds up enough strength to contest the air by the first winter. And by spring 42 the axis regains superiority in Russia again, etc. etc. I would just prefer a more detailed air game. But I guess I'm spoiled by all the air unit detail in WitP and miss it. I'd recommend this game to anyone interested in a good old fashioned board game on the PC. There are a few minor bugs, but from what I've read on the forum for the game, these are being squashed almost as soon as they have been reported, and a patch will hopefully be out soon. Jim
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"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours". "Mama, There's Rabbits in the Garden"
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