Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

3 Second Time Delay After Giving Orders

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> 3 Second Time Delay After Giving Orders Page: [1]
Login
Message << Older Topic   Newer Topic >>
3 Second Time Delay After Giving Orders - 5/30/2002 5:18:31 AM   
nerod

 

Posts: 20
Joined: 5/24/2002
From: Santa Ana, Ca
Status: offline
Is there a way to lessen the time after clicking done or exit after giving units orders? The game posts the little black box in the center of the screen with the orders I just gave and then waits about 3 seconds before going to the next screen. This appears to be the same time as for reading the black box report for sinking of ships, coast watchers or sightings by search planes which need time to be read. In that case I want the time delay to read the information, but I don't need to read the orders I just gave, I just want to go immediately to the next screen. I know that there is time delay settings for the information black box, but I can't find one to change the setting for orders given information. Any thought? It would greatly speed up the game play to skip the black box information repeating what you just told the computer to do.
Post #: 1
- 5/30/2002 5:46:28 AM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
Yes have a look in the preferences screen. I run my game at .5sec delay on everything..

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to nerod)
Post #: 2
- 5/30/2002 5:57:46 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
Me too. :) Ground unit battles seem to take quite long, though, even with that setting.

Hartmann

(in reply to nerod)
Post #: 3
Click out - 5/30/2002 6:53:32 AM   
neuromancer


Posts: 627
Joined: 5/30/2002
From: Canada
Status: offline
I just click 'done' on ground unit battles, let the computer crunch all the numbers without telling me about it, and then have a look at the post action report.

Same with surface gun battles or air attacks that are just going to be too depressing to watch (I know I'm going to get hammered), I just click out and have a look at the post action report to see how badly I got pummled.

(in reply to nerod)
Post #: 4
- 5/30/2002 10:12:12 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
I actually love all combat animations with the *big* exception of ground combat which is boring (and somehow extremely drawn out). I hope this section receives a bit more pep in WitP.

I usually press "done" in ground combat, too, but then I miss some values which are not shown in the summary.

Hartmann

(in reply to nerod)
Post #: 5
- 5/30/2002 10:31:55 AM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
I cant watch the animations for when my ACs get attacked by those Jap planes. I press done when I see this attack coming as I know I wont have any ACs left so why watch their painful, slow death.. :(

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to nerod)
Post #: 6
- 5/30/2002 5:47:06 PM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
[QUOTE]I actually love all combat animations with the *big* exception of ground combat which is boring (and somehow extremely drawn out). I hope this section receives a bit more pep in WitP. [/QUOTE]

Wait for the patch ;)

_____________________________


(in reply to nerod)
Post #: 7
- 5/30/2002 9:03:19 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
I watch most of the battles. I like the animations (especially the bomb misses on air-naval battles). Teh only ones i don't watch are the ones which I know are going to take a logn time (surface battles with more than 4 or 5 ships on a side, ground combat, air strafing attacks on ships and those night time surface battles where a sub and an AP shoot machine guns at each other all night).

Some of the air to air battles are confusing because it is tough to know who is shooting who because the little cannon flashes are so small and quick. But I watch them anyway.:)

(in reply to nerod)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> 3 Second Time Delay After Giving Orders Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.234