David F. Wall
Posts: 158
Joined: 5/25/2000 From: Waltham, MA, USA Status: offline
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I suspect I have made a grievous error, but I thought I'd get it confirmed or denied in public for the benefit of the design community.
My idea for the opening of Operation Sea Lion is an amphibious assault by the Germans (I don't think that's giving much away). In any event, having dutifully absorbed everything I can find on using the scenario editor, I followed the advice of the eminent Mr. Wilder and did not use the 1/2 Beach button when putting the map together.
The question is, should I have? Because I can't figure out how to get landing craft for the core German force. I can't buy them and put them in as AUX units, because you aren't allowed to load or unload AUX units during deployment. I'm not offered them when buying support units. I even conceived the notion of calling the thing a river corssing and making everyone ride in rubber boats (which was in the German plans) but it appears you have to start on land before the rubber boats will show up. There's a certain right-thinking visciousness in watching 99% of the core force drown in the English Channel, but it renders the battle somewhat anti-climactic.
So, is this a case where I should've used the 1/2 beach button to start with? Are there any alternatives to starting the map from scratch? Note that I've already attempted to be tricky by beginning a fresh map as a 1/2 beach, using Fred's editor to paste terrain from the other map into that, and then doing some clean-up, but that action appears to have flipped whatever bit tells the game to cough up those landing craft. I'm sufficiently computer savvy to go in and flip bits with a hexadecimal editor, but I'd have to know which ones to flip, and knowing which ones would probably take information only someone who's got the source code could provide.
Or perhaps there's an undocumented toggle, the way there's a documented one for making something a river crossing? Something that would do what the half-beach button does without rewriting the terrain?
If I gotta go ahead and do it over, then I gotta go ahead and do it over, but I thought I'd pop a topic up here to see if there are any alternatives first.
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