Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: jclauder Unfortunately it looks like this game is going the same way Empire in Arms and others went. An initial teaser of a capability of TCP/IP followed later by it being dropped. For my friends and I, no TCP/IP means the game is not playable and I'm getting so tired of being disappointed by the ommision of TCP/IP capability. Please don't say that PBEM is essentially the same thing as TCP/IP. I have played games both ways and despite what most of the PBEM players think, TCP/IP is about twice as fast and contains comorradory of having players in the game at the same time as opposed to an impersonal PBEM game. TCP/IP also avoids the painful process of zipping files, emailing, waiting for some to get the email, download, unzip, load the file... By the time I've gone through this process a few times, I don't want to play the game anymore. I don't understand the movement away from TCP/IP. In the 90's it was common to have nearly every game contain TCP/IP functionality. If it could be done then, it has to be able to be done now. I was looking forward to Empire in Arms for years and have been unable to purchase it without the TCP/IP. Now for the past year I have been eagerly anticipating this game to again be forced to not purchase it. Please not again.... Hmmm... don't think that UV / WitP / WitP-AE are at all suitable for TCP/IP... BTW, think of average 4 to 6 hours people would need just for opening move (i.e 1st turn)... Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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