Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: abj9562 quote:
ORIGINAL: Joseignacio Ok, I didn't know about the number. Now that I know it's evident. Anyway, in the images of the AAR the units are focused very close, because very small portions of the map are shown. In a farther distance, which will be the usual, the numbers may not be seen. As for the shadows, now I can see the greenish shadow is some kind of selection of units (like in the first image in http://www.matrixgames.com/forums/tm.asp?m=2033408&mpage=2&key= , but I though initially it was a different way to show that they had other units stacked. Nevertheless, I think it would be a good idea to show graphically a stack, with enough size for the "shadow" so that it can be appreciated from the a more distant zoom. I agree an offset of the counters to show the stack would be nice. However, this was thouroughly discussed early on in the development process years ago. Someone correct me if I am wrong here but I believe the decision was "there is not enough room in the hexes and counters to get enough pixels available to do an offset". Unfortunately it would require a rewrite of the maps and probably the counters as well. I do not think at this late date it will happen. So hopefully MWiF is successful and "Product X" down the road will do so. Yes. More shadow means either: smaller units or larger hexes (fewer hexes visible on the screen). Neither of those sacrifices are justified just to increase the shadow. The status indicators take up the space that use to be allocated for increasing the shadow. A single unit in a hex does not have the stack count top center above the unit, which makes it rather easy to see which hexes have only 1 unit.
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Steve Perfection is an elusive goal.
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