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Individual Nations Productive levels

 
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Individual Nations Productive levels - 7/1/2009 1:31:55 PM   
thackaray


Posts: 50
Joined: 1/24/2006
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In WIR, manpower was put into a central pool, where units of any allied nation could call upon.

In WitE, how does the game handle that manpower points/squads that come from Germany aren't used by Hungarian, Finnish, Italian or Romanian units.

I would like to think that any manpower points/squads that a Country produces only goes to it's own units. If this happened, a country like Finland would have to manage it's soldier replacement levels, differently to German units.

Even though, you had German units fighting along side Finnish units, in a Finnish Korps, German squads would only be assigned to German units.

It would be great if you could wear down a single nation's manpower pool, so that it becomes not a threat. Typically, I would like to wear Finnish forces down in WIR, but their units pull manpower from a central pool, not it's own country's manpower pool. If this, occured Finnish units would be weak and rely on German units to help them out.


So far in this post I'm talking only about manpower replacements, not equipment.

Now I'm getting onto equipment levels, in WIR units attached to an HQ were subjected to that HQ's replacement level. This affected aircraft, manpower and equipment.

How does WitE handle replacement levels for units? Does it use individual unit replacement levels, or replacement levels dictated from a higer HQ? It might be that a unit such as a Pnz Div needs more men then Tanks, would it be possible to set levels individually for the type required in that unit?

< Message edited by thackaray -- 7/1/2009 1:34:10 PM >
Post #: 1
RE: Individual Nations Productive levels - 7/1/2009 2:08:18 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
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Each nation has it's own manpower/population pool.

Each unit has it's own replacement level according to it's current TOE. You can set priorities by "refit" flags.


< Message edited by Joel Billings -- 7/1/2009 4:01:04 PM >


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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to thackaray)
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