killroyishere
Posts: 639
Joined: 4/23/2008 Status: offline
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Well there's not many that play very well on normal difficulty. But, the best ai's I have found with a little bit of an advantage are Mad Minutes Bull Run & 2nd Manassas. Combat Mission if you let the ai play the defender and only play like 20-25 turns and handicap it about 10-20% and +2-+3 combat advantage. Medieval Total War origional with the XL modification. Sid Meiers Alien Crossfire/Alpha Centauri. Heroes of Might & Magic II because it has selective ai intelligence and you can set it to your challenge level. Galactic Civilization II up to the Twilight expansion a must have as the ai is intense in that expansion. Knights of Honor (this one can be a monster as the ai is pretty relentless). Civilization II, Forge of Freedom. Warlords IV, Master of Magic, Master of Orion 2, Empire Deluxe, Spartan, Highway to the Reich, Conquest of the Agean, Panzer Commands Kharkov and the Tin Soldiers Series Alexander and Caesar. That's the ones I have and play and like the challenge. Most are going to cheat somewhat though. Other than chess there just really isn't a very strong ai without some cheats and handicaps and most gamers over the years have learned to accept this and play against those challenges and even those ai on most games aren't very tough even when they cheat and you know they are cheating. The one thing I've learned over the years is the more you play a game against the ai the more you learn how it plays and it hardly ever deviates from that and that is the biggest problem with most ai's is they never change their habits. It would be nice if say they made 10 different ai personalities in games and then you could just let the game pick a random ai from that list. Then it would take a long time I think to figure out which one you were playing against and what worked before you'd probably forget anyways. The other problem is sometimes ai's get into these stupid loops of moving back and forth and do that for most of the entire game unless you do something to break the loop. I've seen units in Warlords move back and forth up and down a road nearly the entire game never committing those units until I attacked and destroyed them. The big big biggest problem I have though is after 30 years you'd think that ai programming would have improved. Look at everything else that has increased 100 fold in graphics and speed, but, the ai is still as pitiful as it was in the 80's even moreso really in some of these games. You'd think with quad core processors now they could use 3 of those cores for ai programming alone. But, nooooo it has to be for speed and graphics.
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