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RE: New Beginnings Game - 7/1/2009 4:06:49 AM   
seille

 

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No turn here. Forgot to send ?

(in reply to TheArchduke)
Post #: 151
RE: New Beginnings Game - 7/1/2009 6:55:22 AM   
TheArchduke


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Sent on. I am finally figuring things out on this map. Perhaps a bit late?

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Post #: 152
RE: New Beginnings Game - 7/1/2009 2:51:32 PM   
seille

 

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Sent my turn to George.
First attacks. Sunk some SR cargoships.

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Post #: 153
RE: New Beginnings Game - 7/1/2009 9:23:07 PM   
george1972

 

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Turn to Tom.

Still no sign of anyone else, but I do keep running into Tom's "colonization units" everywhere along my border. So far no incidents have occurred.

(in reply to seille)
Post #: 154
RE: New Beginnings Game - 7/2/2009 9:31:04 AM   
tweber

 

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Turn to Arditti about 6 hours ago.

In the north, some air and sea skirmishes vs Seille.  I am trying to capture an inland city.

George and I now peacefully share 3 islands in the south.


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Post #: 155
RE: New Beginnings Game - 7/2/2009 10:47:49 AM   
TheArchduke


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Turn sent to seille some time ago, so we are moving.

I am still playing catch up, especially production wise.:(

(in reply to tweber)
Post #: 156
RE: New Beginnings Game - 7/2/2009 2:58:19 PM   
seille

 

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Turn to George. Sunk some more cargo ships.
Vikings have the lead in production followed by Sea Raiders.

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Post #: 157
RE: New Beginnings Game - 7/2/2009 6:51:26 PM   
Arditi


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Me needy turny. 

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Post #: 158
RE: New Beginnings Game - 7/2/2009 11:01:37 PM   
george1972

 

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Turn to Tom.

We had a small incident where a scout plane of mine was shout down by a Viking cruiser...

The turns are really laborious to do. Especially figuring out how to route production properly to all those islands and sailing many small ship groups around. I'm guessing we'll be lucky if we manage to make a 48-hour turnaround when we hit turn 20... Or perhaps it's just that I'm inexperienced with the naval scenario's

< Message edited by george1972 -- 7/2/2009 11:02:17 PM >

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Post #: 159
RE: New Beginnings Game - 7/2/2009 11:08:08 PM   
TheArchduke


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Same here.

Right now my biggest worries are not military but rather establish a sound supply/production reroute sheme involving new harbours, factories, etc..

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Post #: 160
RE: New Beginnings Game - 7/3/2009 12:23:26 AM   
Arditi


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Darth Seille(of the Vandals) and his loyal pooch "Chewy" make some air attacks against Arditi's(of the Sea Raiders) cargoships...this particular ship was filled with members of his superdelicious army. What a waste. Has Seille no honor!? Will there be repercussions for this atrocity!?
Vic had coded in the "peace option" to win the game through economics and goodwill, but Seille decided against this evidently..the horror that will come...is unbearable... sniff...sniff

Arditi of the Sea Raiders.





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Equipment and Ephemera

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Equipment and Ephemera

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Post #: 161
RE: New Beginnings Game - 7/3/2009 3:18:55 AM   
tweber

 

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I sent my turn on a while back.

In the north vs Seille, I was able to sink a transport with troops though it was not fully loaded.  I knocked out an inland city and am trying to surround with troops.  I found a capital 13 hexes to the NNE which will be my initial objective.  I found that Seille and I share a large island that could develop into a decent ground campaign in the coming turns.


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Post #: 162
RE: New Beginnings Game - 7/3/2009 3:20:00 AM   
tweber

 

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quote:

ORIGINAL: george1972

We had a small incident where a scout plane of mine was shout down by a Viking cruiser...



I did not realize that neutral ships fire on recon missions at sea.

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Post #: 163
RE: New Beginnings Game - 7/3/2009 4:51:17 AM   
Arditi


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  In retribution... The Sea Raiders dropped 3 of his fighters to 1 of ours.  Also sank 3-4 of his cargoships.  We share a number of islands an a very large continent together.  Should be interesting.  He level-bombed one of my towns.  Dirty pool Herr Georing.
Enjoying the game gentlemen!
    Regards, Arditi

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Post #: 164
RE: New Beginnings Game - 7/3/2009 3:27:51 PM   
seille

 

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No turn here, but even it comes soon i´m not sure i can play it. Headaches

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Post #: 165
RE: New Beginnings Game - 7/3/2009 4:53:32 PM   
george1972

 

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No turn here either, I will be able to play tomorrow morning if it arrives by then ;-)

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Post #: 166
RE: New Beginnings Game - 7/3/2009 5:32:14 PM   
seille

 

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Feel a bit better, so i would do the turn if i get it in the next two hours.

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Post #: 167
RE: New Beginnings Game - 7/3/2009 8:13:21 PM   
seille

 

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No turn here. Hope to have it tomorrow. But won´t sit at home and wait for !

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Post #: 168
RE: New Beginnings Game - 7/3/2009 9:10:58 PM   
tweber

 

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Hopefully AD will not go long without playing or notifying us.

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Post #: 169
RE: New Beginnings Game - 7/3/2009 9:40:07 PM   
Arditi


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 If this happens again I will find another Berber player.  This game was put together for a very quick turnaround and with experienced players to heighten competition, but gents this is slowing down a bit too much for just starting.  I am not trying to generate bad feelings here.  I wish all good will.
With Respect, Arditi

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Japan At War: Uniforms, Weapons,
Equipment and Ephemera

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Post #: 170
RE: New Beginnings Game - 7/4/2009 6:11:06 AM   
TheArchduke


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Doing turn now. Perhaps I am not quick or reliable enough. Yesterday I had a summer party of the company I work, a long day. A good excuse is still an excuse so:

Please do consider finding another player, Arditi, I will do my turns for as long as there is not one, but I do not think I am quick enough for the turnaround needed.


< Message edited by TheArchduke -- 7/4/2009 6:17:54 AM >

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Post #: 171
RE: New Beginnings Game - 7/4/2009 9:08:42 AM   
seille

 

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Turn to George. Not much. Sunk some cargoships again.

@Archduke
Maybe we just a had a bad start, BUT pls when you can´t do your turn like yesterday INFORM the other players.
All of us expect to get daily turns.
Russ did not point out that clear enough at the start. This is a ULTRAFAST game. All of us should be able to answer every day and if this is not possible
the player has to inform the others.
This is not like other PBEM where you just do 2 or 3 turns a week.

We want to keep the game speed very fast and avoid any delays. If these delays start to get longer players might lose interest and the game dies.
In case you have a busy weekend you maybe can find a friend or ally to play the turn for you

@Russ
Dropping Archduke now ? A clear NO.
We had similar problems last game and it was only temporary. Or did we drop you ?

(in reply to TheArchduke)
Post #: 172
RE: New Beginnings Game - 7/4/2009 12:18:07 PM   
seille

 

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quote:

ORIGINAL: george1972

No turn here either, I will be able to play tomorrow morning if it arrives by then ;-)


The morning is over

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Post #: 173
RE: New Beginnings Game - 7/4/2009 12:44:02 PM   
george1972

 

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I'm working on it... like I said last time, production routing is taking the most time, and you need to plan ahead in this game..

(in reply to seille)
Post #: 174
RE: New Beginnings Game - 7/4/2009 12:49:54 PM   
seille

 

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That´s true. All the HQ names say nothing to me. Last game i knew exactly where the 12th HQ of Light League was.
Here it´s less easy. As soon as i know the names better it will be easier i think.

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Post #: 175
RE: New Beginnings Game - 7/4/2009 1:20:32 PM   
george1972

 

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HQ's? I've got about 40 of them... all scattered over little islands trying to connect inland villages to the sea so their production can be sent someplace useful... A real nightmare.

(in reply to seille)
Post #: 176
RE: New Beginnings Game - 7/4/2009 1:51:04 PM   
george1972

 

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Turn to Tom.

This one took me over 2 hours and I still have the feeling I didn't check everything I wanted to...

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Post #: 177
RE: New Beginnings Game - 7/4/2009 1:51:07 PM   
seille

 

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40 ?? Jesus. Why so much ? I´m using about 20 and i use them only at places i wish
stuff can arrive automaticly. Places i think i´ll have to fight.
Later i´ll disband a lot of them.

Imho your way of manual transfers is not that good in most cases. Are you doing it again this way ?
I already had some AS losses and i try then always to optimize things, but i´ll never start to transfer
production manually with huge readiness loss. I simply reroute it or try to destroy the ships/planes that
caused the losses.

And both Vikings and Sea Raiders try to give me some AS losses.


(in reply to george1972)
Post #: 178
RE: New Beginnings Game - 7/4/2009 1:52:58 PM   
seille

 

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quote:

ORIGINAL: george1972

This one took me over 2 hours and I still have the feeling I didn't check everything I wanted to...


Think this is about the same time i needed. And i´m sure this will increase after 10 more turns !

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Post #: 179
RE: New Beginnings Game - 7/4/2009 1:57:32 PM   
george1972

 

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I'm not manually transferring production.

Most of my HQ's are building roads and ports to unlock locations that are not located on the sea. Only then their production can be re-routed. Also on some of the bigger continents, I need HQ's to support scouting parties heading in-land. My empire covers a huge stretch of territory (15 hexes left before my Eastern units meet my Western units) and I can no longer redirect production from anywhere to anywhere else due to the distances involved.

At least, I think it works that way. If you turn on the supply map and a location is in a penalty zone (say 50% supply penalty), then production from that location sent to the HQ will also be 50%, right?

(in reply to seille)
Post #: 180
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