Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: hdosbe If I well understood, it's possible to make these modifications: - change the values of the counter (with Excel or similars) Yes, but I would recommend editing them with a text editor, not Excel. quote:
- change the Hexes, adding or removing resources, factories etc. Yes. quote:
I've a few questions: - is it possible to add railways, road, cities etc.? Yes. Railways need to get used to the system, but you can add / remove any railway and road. Cities are easier, though still tricky. You have to modify 2 files to add 1 city. quote:
- is it possible to add units? Yes, but only land units or generic naval units. You can't add new air units with new air units graphics, nor use the existing graphics I believe. quote:
- is it possible to place on map units not foreseen in the official rules? It is possible in the beta, but I suppose it won't be in the final product. quote:
- is it possible to change the production year of an unit? This one is very easy to do. Just change the year of arrival in the force pool for a unit. Patrice is correct in all his answers here. The units specified for setup in any scenario will not be accessible for modification. However, if a unit is random selected, you can modify the force pool from which it is drawn by adding and subtracting units. So, you could added a couple more subs or mountain units, or whatever. Or delete some of those unit types. Or modify some of those units' factors (e.g., year, carrier class, etc.). Changing the map is very tricky. It is likely to make all saved games incompatible. Bascially, a saved game expects the data files for ports and cities to be identical when you save the game and when you restore the game. If you are willing to start new games every time you modify the map data files, well then, the program should run fine. You could think of modifying the map as a POD.
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Steve Perfection is an elusive goal.
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