Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

West, Italian fronts and Reich air defense?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> West, Italian fronts and Reich air defense? Page: [1]
Login
Message << Older Topic   Newer Topic >>
West, Italian fronts and Reich air defense? - 7/2/2009 10:18:33 PM   
Endsieg

 

Posts: 92
Joined: 2/9/2004
From: North Atlantic Treaty Organization
Status: offline
Will this game cover the West and Italian fronts and the need to defend the Reich factories like in WIR?
Or will the battle in Russia be fought in complete isolation to the events in the West, MED front and Allied bombing campaign 42-45? The issue being can one or must one deplete or augment those areas as time goes on?

< Message edited by Endsieg -- 7/2/2009 10:24:34 PM >
Post #: 1
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:24:07 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
The map only extends 100 miles West of Berlin so my guess is: most likely no. However, I do wonder if there will be features in the game whereby German units are recalled "off map" in order to fight their historic battles in the West? Will the German player have to contend with unit withdrawal like the British have ship withdrawal in WitP?

EDIT: Whoops didn't see your edit. That would be an interesting aspect to the game.

_____________________________


(in reply to Endsieg)
Post #: 2
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:27:00 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Nope, as I said in another post, those areas are taken as historical. Production tables will reflect that, and withdrawls also. Listen guys this game is so vast as it is, you won't be concerned, you'll be glad that that is built in...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Endsieg)
Post #: 3
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:40:08 PM   
Sarkus

 

Posts: 42
Joined: 7/5/2004
Status: offline

quote:

ORIGINAL: PyleDriver

Nope, as I said in another post, those areas are taken as historical. Production tables will reflect that, and withdrawls also. Listen guys this game is so vast as it is, you won't be concerned, you'll be glad that that is built in...


So it sounds like it will be different then from the earlier games? As I recall the player had the option of changing what forces were assigned to the off-map West and Italian/Med fronts, which allowed the player to take risks in those theatres in the hopes of achieving a decisive result in the East.

That's too bad. I guess I had assumed that this would largely be an update of the excellent earlier games without any significant changes outside of UI and graphics.



(in reply to PyleDriver)
Post #: 4
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:42:35 PM   
Endsieg

 

Posts: 92
Joined: 2/9/2004
From: North Atlantic Treaty Organization
Status: offline
Pyle,
not complaining or proposing, just wondering.
So the Axis player wont ever need to give or be able to take from those areas?
And wont need to worry about a series of game ending "events" on the West or Italian fronts because he hasnt purposefully depleted the Russian front to beef up those fronts?

In WIR as the campaign progressed, the judgements on how many fighter resources to keep in the Reich protecting the factories was always an interesting dilemna. Also rotating the air units between West, Italy, Reich and Russia for training or refit was fun....

< Message edited by Endsieg -- 7/2/2009 10:45:44 PM >

(in reply to PyleDriver)
Post #: 5
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:46:50 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Well it was a Gary and Joel decision...If and when we go to War in Europe that will change...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Sarkus)
Post #: 6
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:50:24 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
If units can be rotated to different fronts by the Germans in WIR, what was the penalty for the German player stripping other fronts in order to beef up the East? I'm thinking it would be fun to have a system like WITP. In WITP the Japanese must keep a set amount of assault value points in the Manchukuo theatre to prevent the Soviets from entering the war against them. It would be neat in WITE if you had to keep a certain level force pool in the West and Italian fronts but could choose which units to send or not. Of course the German player would probably simply strip the fronts of Panzer units and send all his worst infantry units West.

_____________________________


(in reply to Endsieg)
Post #: 7
RE: West, Italian fronts and Reich air defense? - 7/2/2009 10:53:40 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
As far as air defences those are auto relocated, as are mandatory unit withdrawls...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to PyleDriver)
Post #: 8
RE: West, Italian fronts and Reich air defense? - 7/2/2009 11:04:27 PM   
Endsieg

 

Posts: 92
Joined: 2/9/2004
From: North Atlantic Treaty Organization
Status: offline
Gary,
In WIR, radically stripping the West or Ital fronts was an edgy game done at your own peril. If you over did it, a series of "events" would result in Axis defeat, game over, 42-45, regardless of how clever your operations in the East. Additionaly, you had to slowly and manually send combat resources from the East to keep those Fronts from shattering as the the campaign progressed.

(in reply to GaryChildress)
Post #: 9
RE: West, Italian fronts and Reich air defense? - 7/2/2009 11:09:16 PM   
Endsieg

 

Posts: 92
Joined: 2/9/2004
From: North Atlantic Treaty Organization
Status: offline

quote:

ORIGINAL: PyleDriver

As far as air defences those are auto relocated, as are mandatory unit withdrawls...

So you dont get to choose which ground or air units are sent West? it's purely historical?

(in reply to PyleDriver)
Post #: 10
RE: West, Italian fronts and Reich air defense? - 7/3/2009 12:43:44 AM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Yep, I'll say this one more time, you won't be sad about this. Were putting out a game thats playable, fun, historic, and bug free...There has to be certain things you cut back on, or a turn will take 8 hours to play. I can't get the wife out of the house that long...lol...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Endsieg)
Post #: 11
RE: West, Italian fronts and Reich air defense? - 7/6/2009 4:38:43 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: PyleDriver

... those areas are taken as historical. Production tables will reflect that, and withdrawls also. ...

good, cuz that's always a bit of a tricky micromanagement issue in WiR
am sure looking forward to this new game

_____________________________

The TOAW Redux Dude

(in reply to PyleDriver)
Post #: 12
RE: West, Italian fronts and Reich air defense? - 7/6/2009 5:24:27 PM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline



quote:

ORIGINAL: Sarkus

That's too bad. I guess I had assumed that this would largely be an update of the excellent earlier games without any significant changes outside of UI and graphics.



It's a brand new game and not an update. It's quite excellent already at the alpha stage.


_____________________________


(in reply to Sarkus)
Post #: 13
RE: West, Italian fronts and Reich air defense? - 7/8/2009 2:10:49 AM   
PlacidDragon

 

Posts: 117
Joined: 6/15/2004
From: Norway
Status: offline
quote:

ORIGINAL: PyleDriver

Yep, I'll say this one more time, you won't be sad about this. Were putting out a game thats playable, fun, historic, and bug free...

That is a rather big claim, i'll remember to hold you to that


< Message edited by PlacidDragon -- 7/8/2009 2:11:10 AM >

(in reply to PyleDriver)
Post #: 14
RE: West, Italian fronts and Reich air defense? - 7/8/2009 2:38:09 AM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
We really have a good, smart and a experenced test group. With every new update, bug reports come out like hotcakes at Denny's. Joel and Gary really focus on these reports, they update agian, and we retest agian...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to PlacidDragon)
Post #: 15
RE: West, Italian fronts and Reich air defense? - 7/9/2009 12:31:17 PM   
PlacidDragon

 

Posts: 117
Joined: 6/15/2004
From: Norway
Status: offline
Sounds great, i cant wait :)


(in reply to PyleDriver)
Post #: 16
RE: West, Italian fronts and Reich air defense? - 7/10/2009 12:39:14 AM   
IronDuke_slith

 

Posts: 1595
Joined: 6/30/2002
From: Manchester, UK
Status: offline

The German production situation is such a complicated issue that I don't see the point allowing people to tinker too much anyway. Particularly if it grants access to certain vehicle types earlier than is historical.

One thing, though. If historical unit withdrawls (eg July 1943 and Sicily) happen, what happens in those historical situations where the Germans did strip units away from other fronts because of a crisis.

The easiest example is maybe some of the units they transferred to give to Manstein as he reassembled the front in the south in late 1942 after the Red Army encircled Stalingrad.

In the game, the AXIS player may not (indeed probably won't) have a front torn widen up at the point those units are historically hurriedly mobilised and bussed east to plug gaps. If they aren't in trouble, in reality the units may never have appeared, or certainly not appeared when they did.

Do these units appear as reinforcements on their historical cues? Would it not be better to have a series of "panic" events which would transfer these units east upon player request if something nasty happened etc?

Regards,
ID

_____________________________


(in reply to PlacidDragon)
Post #: 17
RE: West, Italian fronts and Reich air defense? - 7/11/2009 9:23:53 PM   
JSBoomer


Posts: 267
Joined: 11/5/2004
From: Edmonton Alberta
Status: offline
A game simulating the whole ETO would have been nice. However this games seems big as it is. Am looking forward to it. I wonder if War in the West is next...

_____________________________

Jordan S. Bujtas
Deas Gu Cath


(in reply to PyleDriver)
Post #: 18
RE: West, Italian fronts and Reich air defense? - 7/11/2009 10:18:47 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: J Boomer

A game simulating the whole ETO would have been nice. However this games seems big as it is. Am looking forward to it. I wonder if War in the West is next...


A War in the West would REALLY be the holy grail of wargames methinks. Perhaps War in the East will be to a War in the West what Uncommon Valor was to War in the Pacific?

_____________________________


(in reply to JSBoomer)
Post #: 19
RE: West, Italian fronts and Reich air defense? - 7/12/2009 8:54:13 AM   
brisd


Posts: 614
Joined: 5/20/2000
From: San Diego, CA
Status: offline
Great to hear this is finally coming out.  I played many a game of WIR (and many other eastern front boards before it).  Kind of sorry to hear of the demise of the West/Italian and home fronts but sounds like a monster worse than WITP so I doubt it would be missed.

_____________________________

"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant

(in reply to GaryChildress)
Post #: 20
RE: West, Italian fronts and Reich air defense? - 7/12/2009 4:28:45 PM   
borjsgm

 

Posts: 10
Joined: 3/8/2009
Status: offline
I agree with Ironduke on having some sort of system for "panic" cues that release german units from other fronts. It undoubtedly will be a compromise solution (if one is used) that will mean lots of bwm from some, but...
1. Certain number of german divisions destroyed/surrounded?
2. Certain key cities taken?
3. Certain distance of advance?

Just thoughts...

BTW Maybe this will be aval after I come back from iraq...that would be a nice homecoming gift...

(in reply to brisd)
Post #: 21
RE: West, Italian fronts and Reich air defense? - 7/15/2009 8:49:58 PM   
Alexander Seil

 

Posts: 196
Joined: 4/22/2003
Status: offline

quote:

ORIGINAL: Gary Childress


quote:

ORIGINAL: J Boomer

A game simulating the whole ETO would have been nice. However this games seems big as it is. Am looking forward to it. I wonder if War in the West is next...


A War in the West would REALLY be the holy grail of wargames methinks. Perhaps War in the East will be to a War in the West what Uncommon Valor was to War in the Pacific?


There are a lot of inherent problems with trying to do large strategic games, where decisions really are strategic, and then confining them to an artificial area. If you just take the Western Front, you'd end up sitting through many turns (80%) or so of the game where your units do nothing other than dig trenches along the French coast. Such a treatment needs other theaters to keep the player entertained, and to emphasize that decisions taken on one front influence other fronts.

(in reply to GaryChildress)
Post #: 22
RE: West, Italian fronts and Reich air defense? - 7/15/2009 9:42:26 PM   
paullus99


Posts: 1985
Joined: 1/23/2002
Status: offline
War in the West would need to include Italy & North Africa - to keep it interesting.

_____________________________

Never Underestimate the Power of a Small Tactical Nuclear Weapon...

(in reply to Alexander Seil)
Post #: 23
RE: West, Italian fronts and Reich air defense? - 7/27/2009 9:29:20 PM   
Romdanzer

 

Posts: 131
Joined: 7/27/2009
From: Germany
Status: offline
I think the idea of forcing the west to  be historical rather restricting. It really puts a damper on any "what-if" situational thinking.

Now I understand the need to reduce the size of the game - but couldn't some simplfied system of western and mediterranean fronts be incorporated like in WIR? I really liked that system where you could put more into those fronts to try and prolong a Western Allied victory or even create a stalemate with luck. Or also take away from those fronts and run the risk of an earlier front collapse. (i.e influeceing the events on those fronts with the amounts of units). Nothing fancy - just a box and results - very similar to like in WIR. That gave you at least some feel of being able to do something instead of nothing with respect to those fronts.

Romdanzer

(in reply to paullus99)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> West, Italian fronts and Reich air defense? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.297