Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Online Multiplayer function

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Online Multiplayer function Page: [1]
Login
Message << Older Topic   Newer Topic >>
Online Multiplayer function - 7/18/2009 12:07:27 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
Just wanted to state that the 16 members of the XIBL and myself as commissioner are very disappointed to see the multiplayer functionality disappear from future upgrades. Shaun you are mistaken when you state "nobody was using it" in the release notes for 1.77. I know we might not be the majority of users, but there are at least 17 people out there who use the online MP functionality on a regular basis and find that it has worked flawlessly for us for 14 seasons of gameplay. We really hoped that Puresim was going to be the successor to BBPro when it came to the engine of choice for online career-oriented baseball leagues. But, alas, it appears that will not happen unless there is a change of heart. I know you need to prioritize what you can do with the game code and I understand your reasoning behind the change, but please just think about it as you move forward.

Doesn't anyone still think online leagues are a great way to get new people interested in the game...especially now that it is freeware? Not all online leagues have to be fictional either. I've seen enough people on here post about their solo historical leagues that I can't believe no one ever got a bunch of them together to play in an online MP league using real players.

Don't you guys ever get tired of beating up on the computer?
Post #: 1
RE: Online Multiplayer function - 7/18/2009 12:48:42 AM   
Wrathchild


Posts: 817
Joined: 10/12/2007
From: Reading, PA
Status: offline

quote:

Don't you guys ever get tired of beating up on the computer?


I'll let you know as soon as I can successfully beat up on the computer!

_____________________________

J.G. Wrathchild, Manager, St. Louis Cardinals (1900-1906), Brooklyn Superbas (1907, 1908)

(in reply to XCom)
Post #: 2
RE: Online Multiplayer function - 7/18/2009 1:29:31 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: Wrathchild


quote:

Don't you guys ever get tired of beating up on the computer?


I'll let you know as soon as I can successfully beat up on the computer!


Touche! Maybe that wasn't the best choice of words. I didn't mean that playing against the AI was not challenging, just that there is a total different feel to playing against other humans. A feel that is definately worth giving a try if you like the career-based GM aspect of Puresim.

(in reply to Wrathchild)
Post #: 3
RE: Online Multiplayer function - 7/18/2009 1:49:35 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Your best bet is to petition Shaun for reinstating the MP option. However, you guys are definitely in the minority as far as play-styles are concerned. IF we had the ability to play head-to-head, I'd love being in an MP league. Simply simming out the games in that format holds no appeal to me.


(in reply to XCom)
Post #: 4
RE: Online Multiplayer function - 7/18/2009 12:28:39 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: XCom

Just wanted to state that the 16 members of the XIBL and myself as commissioner are very disappointed to see the multiplayer functionality disappear from future upgrades. Shaun you are mistaken when you state "nobody was using it" in the release notes for 1.77. I know we might not be the majority of users, but there are at least 17 people out there who use the online MP functionality on a regular basis and find that it has worked flawlessly for us for 14 seasons of gameplay. We really hoped that Puresim was going to be the successor to BBPro when it came to the engine of choice for online career-oriented baseball leagues. But, alas, it appears that will not happen unless there is a change of heart. I know you need to prioritize what you can do with the game code and I understand your reasoning behind the change, but please just think about it as you move forward.

Doesn't anyone still think online leagues are a great way to get new people interested in the game...especially now that it is freeware? Not all online leagues have to be fictional either. I've seen enough people on here post about their solo historical leagues that I can't believe no one ever got a bunch of them together to play in an online MP league using real players.

Don't you guys ever get tired of beating up on the computer?


Yea sorry about that, it was a difficult decision, but there were areas where it was really dragging the code complexity into a nearly unmaintainable state. It just never really caught on in the community either, even though I was quite proud of how seamlessly it was implemented from a front end perspective.

I have always loved the idea of multiplayer, so this doesn't mean I won't embrace a new implementation of MP some day, it was just a prioritization, focus and future proofing decision.

It's a bummer that such a great league will not be able to use v1.77 and beyond. I hope you guys understand this was not a snap decision.

Shaun

_____________________________

Developer, PureSim Baseball

(in reply to XCom)
Post #: 5
RE: Online Multiplayer function - 7/18/2009 6:00:55 PM   
CrashDavis

 

Posts: 307
Joined: 7/5/2006
Status: offline
quote:

I have always loved the idea of multiplayer, so this doesn't mean I won't embrace a new implementation of MP some day


Very glad to hear this Shaun. I joined the XIBL league this past month and I have to tell you I am having a blast against other human opponents. It is a very different challenge indeed! I simply had the urge to try something new...something different...and MP has really filled the bill! I only regret that I didn't join the league sooner. If you haven't tried a MP league yet, I would encourage you to try it. It really is a different PureSim experience.

Steven 'CrashDavis' Lucey

(in reply to puresimmer)
Post #: 6
RE: Online Multiplayer function - 7/19/2009 12:56:24 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
quote:

ORIGINAL: puresimmer
It's a bummer that such a great league will not be able to use v1.77 and beyond. I hope you guys understand this was not a snap decision.


Thanks for the response, Shaun. I hope that you will be able to implement a cleaner MP environment sometime in the future. If you ever need people to help with ideas on how to improve the MP experience or test things you are working on please let me know. I'm sure many of the guys in our league would love to help out.

The one thing I am worried about moving forward is whether to upgrade the league to one of the stable freeware versions or not. I was going to wait until a good solid, bug-free version was released (that worked out the various things you keep addressing in each release) before making an upgrade. But, now we can't be choosy about it. Which of the freeware versions would you recommend if we did want to upgrade? Is there anything critically wrong in 1.76 that you are working on that we would be stuck with since we can't upgrade any further?

I'm fine staying with the 1.51 version for the league because it has really worked flawlessly for us and we've developed great stats from the XML, but I'm worried about future new owners who won't be able to use the freeware version to play in our league. As far as I can tell the only way to load the 1.51 version is with a valid serial number and freeware versions don't use one.

(in reply to puresimmer)
Post #: 7
RE: Online Multiplayer function - 7/19/2009 6:23:17 PM   
dneely


Posts: 227
Joined: 8/20/2005
Status: offline
I'm sorry to hear that aspect of the game won't be supported in the new versions! I was always very much in favor of online leagues and think they would grow this community!!

Playing live online vs another human is pretty much standard now with games like Action, Strat, DMB, SAT, Replay and others with this capability built in. I don't pretend to have any idea how hard this must be to program but again many of the major replay style games have it now. Heck, I had no idea PureSim even had an online league still going and active?? With all the transitions and on and off again things that have happened to PureSim I think the lack of interest was due to so many changes and ups and downs over the years, and a lack of publicity, not a lack of interest...

Shaun, I think this would help the community to grow and would be very well received since the game is now free.

_____________________________

DNeely

PureSim Vet

(in reply to XCom)
Post #: 8
RE: Online Multiplayer function - 7/22/2009 3:48:38 AM   
eMLBCommish

 

Posts: 1
Joined: 7/22/2009
Status: offline
As Chairman of Total Sports World, an online league community committed to games such as this, we were terribly disappointed to hear this decision was made, as we had just begun conversation this week on expanding our Baseball lineup beyond just usage of Out of the Park Baseball. In fact, I had one of my younger Commissioners ask me if I thought PureSim would be good for his online league concept.

For those who haven't been to our website, www.totalsportsworld.net, TSW averages over 7,000 unique visitors with over 2.4 million hits per month. There are currently 11 member leagues that are part of TSW, and I am hoping to expand this to new product lines, therefore expanding our exposure (I know dneely has tried a league of ours before).

Shaun, if you ever reconsider, feel free to contact me via e-mail that I included on my profile. We would love to promote your product and the energy and effort you put into it. As a Commissioner of the same online league for nine years, you understand my interest in seeing this feature retained.

Thanks for your time,

_____________________________

James "LB" LeBlond

Chairman - Total Sports World (www.totalsportsworld.net)
Commissioner - eMLB Baseball (www.emlb-baseball.com)

(in reply to dneely)
Post #: 9
RE: Online Multiplayer function - 7/22/2009 8:25:11 PM   
Nukester


Posts: 472
Joined: 7/3/2006
From: Newburgh, NY
Status: offline
Yeah Im pretty disappointed to see the multiplayer function go bye-bye. Im surprised there hasnt been many online leagues for PureSim. It seems like there are always players wanting to join online leagues (judging by other game engines). As an owner in the XIBL, its kind of a bummer since we were just discussing ways to get the league to the latest version as XCom said earlier, and in the 10 or so seasons Ive been in the league, its been a very smooth and very enjoyable experience.

(in reply to eMLBCommish)
Post #: 10
RE: Online Multiplayer function - 7/31/2009 11:50:59 PM   
X1x1x1

 

Posts: 1
Joined: 7/31/2009
From: SF Bay Area
Status: offline
I will say that after playing in many types of online leagues over the last 10 years that the XIBL's usage of Puresim is the smoothest, and gives you the most power as a GM.  Hopefully it will be a feature that is added back into the game in the not to distant future.

(in reply to Nukester)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Online Multiplayer function Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.078