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How do CVPs work?

 
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How do CVPs work? - 7/23/2009 5:24:13 PM   
Tonqeen


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Asume Furious is in Scapa Flow and I want it to North Sea then it can be placed in the 4th section right? Its equipped with a swordfish 3 naval factors and 2 in range. For search and surprice purposes is it the ship in the section 4 that does that, or do I have to "Fly out" the swordfish to a section? in that case to section 2 then? because of its range of 2?. Or else what is CVPs range for?

Hope I could made mayself clear and that you understand my question.

Regards
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RE: How do CVPs work? - 7/23/2009 7:02:30 PM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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quote:

ORIGINAL: Tonqeen

Asume Furious is in Scapa Flow and I want it to North Sea then it can be placed in the 4th section right? Its equipped with a swordfish 3 naval factors and 2 in range. For search and surprice purposes is it the ship in the section 4 that does that, or do I have to "Fly out" the swordfish to a section? in that case to section 2 then? because of its range of 2?. Or else what is CVPs range for?

Hope I could made mayself clear and that you understand my question.

Regards

I am not sure if the Furious has enough movement points. It would need at least 5 to stop in the 4 section box (1 is used to enter the sea area).

Regardless, any carrier air unit aboard the Furious would be in the same section box as the Furious for naval air combat. If you want to use the carrier air unit in a land air mission (e.g., a port attack), then the range is used to count the hexes from the closest all sea hex in the sea area to the target hex. The section box the carrier is in doesn't matter.

There is an optional rule where the search benefit of the carrier air unit is a function of its range.

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Steve

Perfection is an elusive goal.

(in reply to Tonqeen)
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RE: How do CVPs work? - 7/23/2009 7:11:26 PM   
obermeister


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For search and surprise purposes it's the ship in the 4 section that does that.  You also get a bonus to search roll for having a CV in the box, although I forget if that bonus always applies.

The CVP range exists for two reasons.  One is if it's not attached to a Carrier, i.e. it's flying as a land based aircraft, or rebasing from land to a carrier or vice versa.  The second reason is for flying missions other than naval air from a carrier.  The rules state that you can count range to a target hex starting from any sea dot in the sea area occupied by the carrier.  For example if you wanted to use carrier air to ground strike troops somewhere near the sea area occupied by the carrier.

(in reply to Tonqeen)
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RE: How do CVPs work? - 7/23/2009 8:11:01 PM   
Froonp


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quote:

ORIGINAL: obermeister

For search and surprise purposes it's the ship in the 4 section that does that.  You also get a bonus to search roll for having a CV in the box, although I forget if that bonus always applies.

The CVP range exists for two reasons.  One is if it's not attached to a Carrier, i.e. it's flying as a land based aircraft, or rebasing from land to a carrier or vice versa.  The second reason is for flying missions other than naval air from a carrier.  The rules state that you can count range to a target hex starting from any sea dot in the sea area occupied by the carrier.  For example if you wanted to use carrier air to ground strike troops somewhere near the sea area occupied by the carrier.


Range also have a 3rd reason.
The more range the CVP have, the largest the bonus for the search roll do they get to their fleet. This is an optional rule.
This one gives a +2 bonus to the search.




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