jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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Andrew Brown Andrew first created his own version of the WITP map about 3 months after WITP was released so maybe October 2004? Also he reverse engineered the map data file - and was able to resolve a key issue the forum referred to as "catapult movement". THis was an acceleration of movement when "railing" down a transportation line, then moving into bad terrain like jungle, it was even occasionally possible to jump two hexes down a trail - when exiting the train. Intially Andrew's map was for stock, but within the first year, Andrew's map also became the "signature map" for the CHS mod, originally produced by Don Bowen and Michael Johnston (Lemurs). After Don stood down from CHS management and Michael got married, Andrew then took over as the CHS caretaker and produced CHS 2.x which has contributions from many current AE team members including myself, TheElf, Treespider, JWE, Kereguelen and others. Andrew's role on AE was to build the new map, the art and the map data. With twice as many hexes this was a huge task and many team members helped in spurts through the vast majority of the work was done by Andrew himself. Andrew also compiled all the base data - and there are at least twice as many bases in AE as in stock - so this was another huge task. And Andrew handled the new AE economic and production systems. In addition, I consider Andrew, together with Don, to be my "managing directors" and I have consulted with them when project threatening issues have arisen, usually involving "staffing issues" in project management speak. Andrew's family has grown from zero to three kids and he is now embarking upon a new degree program - so his energy remains very high - and without years of that eneregy from him - AE would definitely not be what it is today. Even after two years of looking at the new map - I still enjoy the feeling of immersion I get when I try to plot a convoy to go to Pearl Harbor and start scrolling over - and get impressed with how far it is. The new map definitely gives us a better idea about how huge the Pacific Ocean is. So thanks to Andrew both for the new map and to his assistance to the team and the community.
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AE Project Lead New Game Project Lead
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