Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Different Flavors of FoF

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> The Different Flavors of FoF Page: [1]
Login
Message << Older Topic   Newer Topic >>
The Different Flavors of FoF - 7/24/2009 4:20:59 PM   
steel god

 

Posts: 48
Joined: 7/8/2009
Status: offline
Alright, with the worldly experience of 30+ turns of FoF (all PBEM) under my belt, and just a few quibbles about some mechanics, I must confess that I enjoy the game thoroughly.

What has surprised me is the different feel/flavor of the two games I am involved in. One game is the July start (Coming Fury) and the other game is the November start (Standard Campaign). When I got into them initially I "knew" that they were different, but other than start time and initial force/economy I didn't expect there to be such a vast difference between the two. Both games are being played under the advanced rules, with only randomized stats turned off. But the Coming Fury scenario seems to have a much grander economic scale, and consequently, a much grander military scale. In Coming Fury the Union economy spits out multi-100s of resources every turn; the population is large, and taking even 10,000 casualties in a battle is just a blip on the charts as the camps will replace those losses in a turn, maybe 2. In a nutshell I would say the Coming Fury is "big". Not necessarily the Civil War as the history books would tell it, but "big" and "heavy".

The November Scenario (Standard) on the other hand plays small, and I think gives a clearer picture of the history. The population base is much smaller, as are the economies, and consequently, the Armies are much smaller too. This produces more maneuver, less bashing, and when you need to bash you feel it. Losses (at least this early in the game) are not easily replaced, necessitating a pull back after a major campaign, as happened historically in every year but 1864 in the real war. With limitations on production assigning abilities and weapons, and what to build become choices whose impacts are greatly magnified.

I don't think one is superior to the other, and not trying to advocate one over the other. Just struck by the juxtaposition of the two scenarios, when my initial impression was that it would be no different, just later in the year. Reality is they are two completely different beasts, requiring two completely different approaches.

Just thinking out loud. Thanks for listening.
Post #: 1
RE: The Different Flavors of FoF - 8/27/2009 2:59:17 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline
Interesting analysis. I'm just starting to play FoF for the first time, and I've been reading Gil and jchastain's AAR for their PBEM war. Really interesting reads, and I feel that I've learned more on how to play the game by reading their AAR's than by reading the manual.

It will be interesting to see if I agree with your analysis after I've played a couple different scenarios.


_____________________________

Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42

(in reply to steel god)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> The Different Flavors of FoF Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938