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NEW/Used BGUnit and GSUnit images

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Wacht am Rhein >> NEW/Used BGUnit and GSUnit images Page: [1]
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NEW/Used BGUnit and GSUnit images - 7/21/2009 4:22:55 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
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I have used the BGUnit images from CCIV for the Heavy Tanks and done a white-wash effect for the Vet. Camo Tanks/Vehicles for WAR to help provide a better visual when selecting units.
You'll need the scrngadg and the Vehicles.txt file in order to use them.

Just be sure you back up your original files FIRST

http://www.closecombatseries.net/platoon_michael/WAR%20Files/My%20edited%20ScrnGadg.gdg/






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RE: NEW/Used BGUnit and GSUnit images - 7/21/2009 5:45:11 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Nice work Plt_Mick

(in reply to Platoon_Michael)
Post #: 2
RE: NEW/Used BGUnit and GSUnit images - 7/22/2009 7:25:55 PM   
stolidog


Posts: 76
Joined: 11/1/2008
From: Virginia
Status: offline
nice work

(in reply to Platoon_Michael)
Post #: 3
RE: NEW/Used BGUnit and GSUnit images - 7/22/2009 10:23:47 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Hang on,
Looks like I've got some issues.




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RE: NEW/Used BGUnit and GSUnit images - 7/24/2009 10:40:37 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Hello,

Huge applogies to any of you who have tried this out.
I made a few mistakes.

1) I somehow missed 2 graphics
2) Didnt save 2 of them properly (didnt flip them for GadgetMunger)
and
3) It's the alsteams.txt file you need and NOT the Vehicles.txt (That one was really stupid of me)

The correct files are uploaded now.

Note:
If your using a sub-plugin that anyone made with Bernards Mod Installer you wont see the images displayed properly if you launch the game from that particular shortcut,took me a few days to figure that one out.

< Message edited by Platoon_Michael -- 7/24/2009 10:41:14 AM >

(in reply to Platoon_Michael)
Post #: 5
RE: NEW/Used BGUnit and GSUnit images - 7/24/2009 8:49:34 PM   
sfinlay

 

Posts: 106
Joined: 6/17/2007
Status: offline
Thanks P_M

Do you just replace the old files (alsteams.txt  and ScrnGadg.gdg) with the modified ones for the mod to work ?

(in reply to Platoon_Michael)
Post #: 6
RE: NEW/Used BGUnit and GSUnit images - 7/24/2009 9:32:10 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
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That is correct,

BUT

Be sure to always keep back up's of any file edited,so that you always have the originals FIRST

(in reply to sfinlay)
Post #: 7
RE: NEW/Used BGUnit and GSUnit images - 7/24/2009 10:05:16 PM   
sfinlay

 

Posts: 106
Joined: 6/17/2007
Status: offline
Understood. It seems to be working fine.

Thanks again.

(in reply to Platoon_Michael)
Post #: 8
RE: NEW/Used BGUnit and GSUnit images - 8/8/2009 1:43:37 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Alright well,
Lets see if the 3rd times the charm.

Unfortunatly I did it wrong again.
1) I over wrote the German leMGTeam causing one to see a white-washed Allied tank.
2) I didnt save the GSUnit Images into the GameGadg graphics file.
Hence the reason that during game play the image would sometimes only show up as a small purple dot.

My applogies for the troubles.
The 3 files can be downloaded now.One file in the directory is just a Readme file for myself to keep track of and for anyone not understanding exactly what their downloading.

http://www.closecombatseries.net/platoon_michael/WAR%20Files/My%20edited%20WAR%20files/

(in reply to sfinlay)
Post #: 9
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