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Bureaucracy/Administration questions - 7/24/2009 10:17:31 PM   
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thackaray
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In other threads, it's becoming clear that units have to be close to their parent HQs to get bonuses.

What penalties are imposed by not being in range of parent HQ:
a) during movement? - Does going out of range during movement affect anything?
b) end of turn?

Again refered to in other thread about appointing/dismissing leaders costs Admin points. What are admin points used for apart from dismissing Leaders? I've never played WitP, due to many people complaining it was taking too long to complete a game, so if WitE uses the same mechanism, I don't know about it and could someone explain it please.

Also, to what level can you appoint leaders to? Divisional level at the lowest level?

Also, can you (as player) being the Supreme Military Leader affect how many men go into certain units. Refit may effect this. I was thinking mainly about putting more men into Engineer/Sapper/Security/other specialist units,rather than the main Divisional type of units?
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RE: Bureaucracy/Administration questions - 7/24/2009 10:49:27 PM   
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Joel Billings
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The further from your HQ, the less supplies/fuel/ammo you will get during supply phase. You must be within 50 miles of your HQ (5 hexes) in order to take advantage of combat support units in the HQ (corps artillery, engineer, tank-destroyer, etc. battalions). The further you are from higher level HQ's the less chance you have of their leader's saving your admin and init rolls for your units (if their corps HQ's fail their rolls).

Admin points are used for replacing leaders, moving support assets around between HQ's (otherwise you can use an automated system where you can set some priorities for free), altering the HQ that a unit reports to, and creating new units (for the Germans this is just creating fortified zone units). I may be forgetting something.

Leaders are only in HQ's, so corps is the lowest.

Refit impacts replacements going to units. The Soviet side can use admin points to create new units (which then must use manpower to be fleshed out), so they have a little more control over their counter mix. A lot of Soviet units however are automatically mobilized in 1941, so most units are already built for you.

(in reply to thackaray)
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RE: Bureaucracy/Administration questions - 7/25/2009 9:41:17 AM   
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Bluebook
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quote:

ORIGINAL: Joel Billings
must be within 50 miles of your HQ (5 hexes) in order to take advantage of combat support units in the HQ (corps artillery, engineer, tank-destroyer, etc. battalions).


Will these support units remain in the HQ-unit, or will they transfer to the supported unit when they help the subordinate unit? Will they remain in the HQ-unit and just have their combat factors added to the adjacent unit?

If they remain in the HQ-unit and just lend their combat factors to the adjacent unit, will the same support units be able to help more than one stack of adjacent subordinate units?

(in reply to Joel Billings)
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RE: Bureaucracy/Administration questions - 7/25/2009 10:31:09 AM   
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Joel Billings
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They stay in the HQ. I'm not sure, but I think they can support more than 1 stack in a turn (although I think the chances go down after they've been in a battle), but they have to make certain leader die rolls to be committed to a battle.

(in reply to Bluebook)
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RE: Bureaucracy/Administration questions - 7/26/2009 12:57:11 PM   
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siRkid
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You can attach one support unit directly to a division. It will only support that division and it will stay with it until you reassign it.

_____________________________

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to Joel Billings)
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