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Dev Team...scenario SDK docs please

 
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Dev Team...scenario SDK docs please - 7/18/2009 12:07:31 AM   
Blond_Knight


Posts: 1031
Joined: 5/15/2004
Status: offline
Koios guys, I know you said you didnt have the resources to build a proper scenario editor but can you at least give us some docs on how its done? I see you made the battlefields with Milkshape, how can I get a new map to get recognized by the game? Is it hardcoded or does it read a file somewhere that lists all the battle scenarios?
Please dont leave us high and dry, this really is a nice game that simulates miniatures play, WW2 games are dime a dozen but there arent many other games like this.
Again Im not looking for formal elaborate docs, but something even if its just an explaination of how its done would be very helpful and appreciated.
Thank you
Post #: 1
RE: Dev Team...scenario SDK docs please - 7/18/2009 1:18:39 AM   
mbelew


Posts: 315
Joined: 6/21/2004
Status: offline
Unfortunately there's a lot of level data embedded in the game executable. I don't think there's anyway to add extra levels unless you compile the game. sorry!

(in reply to Blond_Knight)
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RE: Dev Team...scenario SDK docs please - 7/18/2009 2:08:49 AM   
Blond_Knight


Posts: 1031
Joined: 5/15/2004
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Dang I was afraid of that. I see now that the EXE is pretty small, but your right theres a Lib.dll that contains all the level data, most of it clear text in XML.

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Post #: 3
RE: Dev Team...scenario SDK docs please - 7/27/2009 3:34:02 AM   
Deride


Posts: 488
Joined: 6/21/2004
From: Dallas, TX
Status: offline
Unforuntately, TS:JC was not build so that the core maps could be edited. There were plans to add in expandability using some of the same XML files, etc. but that was never put into reality.

Hope you enjoy the game,
Deride

(in reply to Blond_Knight)
Post #: 4
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