Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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We discussed recovery vehicles at length here, CK, but we decided that within the time frame of the game it was not feasible.
Of course you were not here then and did not know that. I understand.
Addressing this issue in detail. I think this problem is related to, as some of you have said, to map editing.
If you don't click clear terrain into hexes that you modify, vestiges of earlier terrain remain.
Examples: walls. Sometimes you have to click clear terrain twice into such a hex where you remove a wall to be sure it disappears.
Multihex buildings. A multihex building occupies 7 hexes, the center hex and six surrounding hexes. The art work, however, may not have a building in all 7 hexes.
So it behooves the designer to click clear terrain into those hexes where none or a tiny piece of a building touch a hex. If not, even though it looks clear, it is considered "building" hex.
I have been guilty of this too many times and am trying to correct any such problems.
Also, clicking and reclicking a building hex sometimes makes the building "grow" or become taller, you can occasionally get some real skyscrapers.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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