ChickenOfTheSea
Posts: 579
Joined: 6/7/2008 From: Virginia Status: offline
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quote:
ORIGINAL: jwilkerson quote:
ORIGINAL: Buck Beach I am so complied to ask this question with a preface. I am such a fan of El Cid and his game contributions, that have mostly gone unrecognized by the community. I know he is dogmatic, opinionated, argumentative, non-flexible and I am sure there was no way he could have ever worked with a team effort such as AE and in fact he was prone to just pissing people off along the way. In fact many of the people mentioned as contributors to AE, went out of their way to ridicule him along the way. But you know what guys although he followed his own path without and any recognition or encouragement, he (with Cobra's map help) did develop quite a few different workable concepts . And now guess what, he is working on a real life game between the Chinese and Formosa. And now the question. Isn't there any way you can throw this dedicated WITP gamer a bone here as a contributor if not just for some of his ideas . First, let me say I am glad to hear Sid is doing well. When people of our generation don't show up on the forum for awhile I get worried. As to my history with Sid, ok, here goes a brief summary: When Sid showed up on the forum in late 2005 (Nov IIRC) I saw his energy and interest. Among the projects Andrew had asked me to work on for CHS was a redo of the Japanese air OOB. Sid and I began discussing this - and I decided to give him a shot at it. By Feb 06 it was clear that the vision of what Sid was trying to achieve did not match up with the vision CHS was trying to achieve. There is nothing wrong with that. But in discussing "what to do next" - I mentioned that one option would be for Sid to do his own mod - and perhaps he could call it "RHS". I'm not sure I was serious with the name idea - more the spirit of how he was thinking - but he decided to adopt the name and go forth - nothing wrong with that either. Sid's separation from CHS had nothing to do with any "behavior" issues one way or the other. It was strictly a difference in artistic vision - and the Sid CHS split is not the only such split I've been involved in with this community - nothing unique - people feel strongly about certain things - and that is what makes life interesting! From that point forward, Sid would contact Andrew or I when he had an issue. Andrew would answer the map issues I would look things up in the code for him. When Sid would quote an "anonymous Matrix programmer" - I assume he usually - if not always was referring to me. But Andrew and I certainly always have maintained a professional relationship with Sid - and we have never stopped. I was a playtester for Sid's monster EBO scenario on both sides and I agee with Joe's comments about working with Sid. There is no question that he really had a passion for what he was doing. Although we were very different in personality and world view, our interactions were always courteous and productive. I think he eventually felt that the WITP engine could not accomodate all the things he wanted to do. The project he is on now is one he had been considering for quite some time and I think he felt he accomplish more there. In that regard, I would like to offer a special thanks to the AE team for the improvements to the editor and opening up more of the game for mods. The next generation of WITP modders are not going to face nearly the level of frustration and puzzlement that Andrew Brown and Sid faced.
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In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
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